Build Guide by Nickname
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
If Janna is picked she decides the fate of your team. A good Janna can swing team fights, push lanes, and defend lanes. A bad Janna can save the other team, provide false hope, or even feed. Janna is a very versatile her Howling Gale can be used to run away, initiate, push lanes, and defend turrets. Her Zephyr increases her movement speed as a passive, but when used it does decent damage and slows a target tremendously. Which can be used to have a team mate get a kill, or prevent them from getting killed. Her Eye of the Storm skill is by far one of the best supporting abilities in the game. Better then a heal, speed boost, any of that. It essentially gives your team mate a free bf sword AND A SHIELD! By far one of my favorite skills. You can also use it on turrets, another reason Janna is one of the best heroes for stopping pushes. Last but not least Monsoon. This move is what makes or breaks a Janna player. This move can be used to save your entire team by pushing the opposing team away, or combined with flash ghost or just you getting good positioning you can blow your enemies right into a trap weather it be your tower or your team. Makes such a huge difference. Think that skill is good? Well it's not done there you also heal any team mate including yourself while in your Monsoon, but wait there's more it also slows all the enemies that run through it! I eventually want to put up videos demonstrating these things, but i have to wait till i get access to a better machine way to much fps loss when i try to record ingame on this machine.
Summoner skill choices.
Ghost: I originally over looked this skill because i thought flash was better i was wrong. This skill is by far the best summoner skill on janna you can always just blow them up in the air and ghost past them to place your monsoon. Gets you to your team a lot faster can still be used to escape. Overall just better for your champ.
Clairvoyance: A must have skill for any team comp. If nobody else has it is also a must. Map control/awearness is key to victory
Flash: helps position your Monsoon, get away, and get to your team mates faster to support them.
Clarity: Compliments your ult very well After using Monsoon to heal up your team drop Clarity and continue your push almost like a fight never happened. Also helps for early lanning so you can spam your Howling Gale to zone your enemy.
Teleport: A very strong summoner skill you can stop almost any push early/mid game by yourself so having teleport to stop them while your team continues to farm/push is great. Also being able to port to wards/minions to get into the middle of a fight and potentially sway it into your teams favor is nothing to look down upon.
The reason for armor pen runes is for early white damage to help zone your enemy, plus with your shield giving so much damage it's decent mid to late game for taken out towers or if you need to clean up a team fight.