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Jarvan IV Build Guide by RaggaZ

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author RaggaZ

Jaravan IV Tank

RaggaZ Last updated on July 21, 2011
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Ability Sequence

2
13
15
17
18
Ability Key Q
3
8
10
12
14
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


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Introduction

PS: Sorry for bad english!

Hello, and welcome. I just tryed this one out (on hard bots^^) but in the end they didnt hit on me ^^


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Runes

I have picked hp, armor and magic resist runer, gives u a small boost at early games.


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Masteries

I have picked out 0-21-9, for better mana/hp reg, exo and money. But you can try 9-21-0 if you prefer more dps.


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Items

I wanted frozen mallet in early game, slows the target, and give some dps and hp. After that i go for some heavy armor/magic resist. But last item you can choose between with Randuin's Omen (melee attackers) and Banshee's Vail (spell casters/magic attackers).


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Skill Sequence

I max out E (Demacian Standard) for better defence while active, and W (Golden Aegis) for better defence "buff". And finaly, Q (Dragon Strike).


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Summoner Spells

I choose Clarity and Flash.
Clarity for mana, found out in the hard way that Jarvan always gets om in the ends of fights in early games ...
You can choose between Flash and Ghost. You can easly use E+Q to get away, but if they have slowed you, flash is the "little extra"


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Summary

And now the end of the little build.
I have tryed to talk about runes, masteries, items, skills and summoner spells. I hope this one works :)
Happy Jarvan Tanking!