get
prime

Build Guide by MerZYLezZ

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author MerZYLezZ

Jarvan DPS - Cant touch this!

MerZYLezZ Last updated on March 3, 2011
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


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Introduction

Kinda an op char, when played as dps... his q will do around 500 in the end, ulti about 700... and ya.. epic attacks!


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Runes

Well I suck at building up runes, but thats what I got in my DPS rune page... I guess you can go like mana reg glyphs.. As I said, I have no idea... I guess you guys looking at this probably have a much better idea.


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Masteries

I like theese masteries, gives you some dodge, some cd reduction some damage some xtra crit.. ya, mostly everything that fits with my build!


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Items

I dont really think I need to explain the Dorans blade... You guys get that 1 (atleast for a dps build) But if the enemy team has like.. 3-4 stuns/disables (etc Lux,waickrw,anivia and so on) go for Mercurys. If the enmy team got like 1-2 stuns/disables go for Berserkerers. It will give you that extra attack speed. Well this build is based on heavy damage so I like to go with a Sword of the Occult (this is my own opinion, you can change sword of the occult for another bloodthirster etc). Bloodthirster is really necessairy even early game, but when you got a black cleaver and a phantom dancer you will get like 200 hp on every crit.. And last, the Infinity edge for even more op crit/damage/lifesteal.. ya it really ends the build on a nice way (you often dony get to afford it all because it is a very expansive build, but some games you can get items all the way to the Black cleaver and maybe a bf sword too)


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Skill Sequence

I like to wait until I see what champions im facing before choosing a spell.. Dragon strike is quite nice vs armor champs (etc amumu, garen, and so on) but if you are facing low hp and low armor champs (etc anivia,lux and so on) take demacian standard... If you do face a low hp and low armor champ, also change the skill sequence between Dragon strike and Demacian standard. I max Golden Aegis last, because it doesent give much at early/mid game.


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Summoner Spells

I like to go with exhaust/flash. Flash is very nice combined with the combo from demacian standard, dragon strike and Cataclysm, you can get very far with the combo of; demacian standard, dragon strike and then flash (if you are being chased and you think you have enough hp to ulti the chaser and then flash, demacian standard, dragon strike your way the hell out of there... Do that)But its also good when you are chasing people so you can get to them with your ulti. Another nice combo is when you ulti someone and then flash away (if you want to get away fast, this is a good way, but of course you can do this with the demacian standarn and dragon strike combo too) Exhaust is mostly for stopping the enemy team carry or slow down someone you are chasing (you can also take ghost to catch up). But I think exhaust/flash is the nicest spell combo for this char.