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Jarvan IV Build Guide by FinnGFX

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author FinnGFX

JARVAN FOR THE CARRY !! (JUNGLE) (S3)

FinnGFX Last updated on July 11, 2013
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Ability Sequence

2
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
1
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Table of Contents
Guide Top

Introduction

INTRODUCTION

Hello everybody, welcome to my first guide ever! I hope you read everything and try it out for yourself before judging! Leave any feedback in the comments :D Also know that I am FAR from the best player in League of Legends and this isn't a guide TELLING you what to build, but more of a guideline.


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Pros / Cons

Pros / Cons

Pros



+ Great Initiator
+ Fast at Clearing
+ Wall Jumps
+ Level 6 Ganks are Godlike
+ Great Against AD Champions
+ Manly

Jarvan IV is pretty much known for his godlike initiations when you E/Q Combo then immediately use your ultimate, it allows little reaction time and it will give you some "private time" with the stranded AD Carry. With his E/Q combo, he can also clear the jungle really quickly with mana. This is because of his passive, and the fact that he can go through walls. This also makes it easier to sneak in a dragon, or stealing a buff. His ultimate will either grant you a kill, or a burn of an escape at level 6, as most champions won't be strong enough to sit through the damage at that point. His armor buffs and utility also makes him great at going in on the AD Carry, with a little help from another teammate, you can effectively kill him, or knock him out of the teamfight.
Cons


- No Surivbility
- Low Base Mana
- Ultimate can turn against you
- People Blame the Jungler for Everything
- Not the Best Dueler
- Shield isn't Very Effective

You pretty much need a life steal item like Wriggle's Lantern or Vampiric Scepter in order to stay in your jungle for a long period of time. He doesn't have much mana to work with, which makes him not able to spam his skills in the jungle as much as somebody would like. His ultimate can effectively kill your team if you cast it improperly. If you do poor, chances are the entire team will blame you for everything that goes wrong. On top of that, he isn't the best of duelers, but can stay away from them in most cases. His Shield doesn't scale with anything besides enemy champions, so its pretty useless in the jungle, and is only really effective when in the middle of the enemy team.


Guide Top