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Jarvan IV Build Guide by WiredeyeTV

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author WiredeyeTV

Jarvan IV: HIGH ELO BUILD (w/ Video)

WiredeyeTV Last updated on June 21, 2011
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Ability Sequence

2
7
15
17
18
Ability Key Q
3
8
12
13
14
Ability Key W
1
4
5
9
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 22

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 8


Guide Top

Introduction

I play Jarvin as a Bruiser/Tank/Initiator which takes full advantage of him as a character. I'm sure he is a great dps character and all however in my many games playing I have come to form my own build that has proved very successful. Check it out!


- VIDEO HAS ALL THE WRITTEN BS OF USUAL BUILDS CHECK IT OUT


Guide Top

Video


Guide Top

Team Work

Great Laning Partners



What makes a great laning partner for jarvin is a characters with a good amount of disables and the stats to be aggresive. Laning with a soraka for example isn't my preference. By all means you will never die and may pull off a kill however it will be that much harder and it will reduce the amount you get fed in the early game. Characters you should be looking for are...
    Blitzcrank
    Xin'Zhao
    Alistar
    Malphite
    Cho'Gath
    Dr. Mundo
    Gragas
    Irelia
    Lux
    Maokai
    Nasus
    Morgana
    Poppy
    Renekton
    Taric
    Tristana
    Urgot
    Udyr
    - and more you get the idea. They should have some form of disable and also have a good damage ouput while also having a good amount of survivability.


Guide Top

Summary

The only reason for this category is that mobafire makes you have 5000 characters in order to publish your build as a real one... that being said I'm going to describe some of the early game tactics I use in the lane to snatch kills which is also covered in my video.

Item Choice - Like I've said in other build(s) the item choice is not a 100% guide to life as jarvin, there are games in which certain items will be allocated for later or even cut out of the build in order to be substituted for a different item. For example, if someone on your team is already rushing an aegis of the legion, then perhaps you will want to go the route of a randuin's omen. Or perhaps the enemy is almost all AP characters then maybe you would like to substitute the Sunfire Cape for a force of nature. You get the gist of it. Like always I will say this is a guide not a bible of Jarvin, modify as you please to fit your playstyle!

Early Game- The first being your harassment combo. Jarvin's raw stats and tanking ability make him a menace in his lane. He is able to get away with being enormously aggressive while remaining in good health. Even in my lane as displayed in the video it's a 2v1 yet I play just as aggressive and end up dominating the lane. It is because I use the Demacian Standard and Dragon Strike combo obviously as well as following up with one auto attack in order to proc his passive. This allows for a large amount of quick damage to the target in a short amount time and due to him being knocked up you should only take roughly 2 auto attacks assuming he doesn't try and run. Use this to wither your opponents away and I guarantee a kill will come your way.

Mid Game - At this point you should have at minimal your mercury treads and phage and should be pushing and ganking at will. The main focus should be to drop your tower in your lane if you haven't already and then go assist your teamates in their lane. Ganking is very easy on jarvin so it should be relatively simple to get some easy kills for you or your partner. Keep roaming and helping and round the jungle some as well.

Late Game - Team fights! You should be initiating and tanking everyone of them. Use your E Q combo to get in there and then focus down their heavy ad/heavy ap exhausted as it is needed. This is where Jarvin truly shines!

Summoner Spells
Flash and Exhaust
- I don't see a need for any others. Switch out based on preference

Runes
I use all health runes on all my characters because I don't buy RP... buy runes at your discretion I could see armor quints and perhaps some regeneration/magic resistance/cooldown reduction.

All in all Jarvin is a great champion, I've yet to have a game in which I felt like I was almost doing nothing to other team and was obsolete. This is a feeling I've had many times before on other champions when the other enemy team has been fed and as a result much more far in their item progression and level. With Jarvin you are always able to hang with the highest damager dealers and do a lot of damage while taking a little. I highly recommend this champion for high elo play, if not banned, because if used correctly he can be one of the biggest menaces of the summoner's rift! I hope this build helps a lot in your attempt to apply it to your Jarvin play

Thanks again and please thumbs up this build if you found it useful.

Watch the video, it explains such tactics in further detail and as always don't forget to SUBSCRIBE TO MY YOUTUBE CHANNEL!


Guide Top

Skill Sequence

Martial Cadence
Martial Cadence (Innate): Jarvan IV's first attack on a target deals 10% of their current health as bonus magic damage (max 400 damage). This effect cannot occur on the same target for 6 seconds.
Ability Description Leveling up
Dragon Strike
Dragon Strike (Active): Jarvan IV extends his lance, dealing physical damage and lowering the Armor of all enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.

Range: 770

Cost: 45 / 50 / 55 / 60 / 65 mana

Cooldown: 10 / 9 / 8 / 7 / 6 seconds

Physical Damage: 70 / 120 / 170 / 220 / 270 (+1.1 per bonus attack damage)

Armor Reduction: 10 / 14 / 18 / 22 / 26 %
Golden Aegis
Golden Aegis (Active): Jarvan IV forges a shield for 5 seconds, which slows surrounding enemies for 2 seconds upon activation. The shield has more health for every enemy champion nearby when activating.

Cost: 75 mana
Radius of AoE: 600

Cooldown: 20 / 18 / 16 / 14 / 12 seconds

Shield Strength: 50 / 90 / 130 / 170 / 210

Extra Shield Strength: 20 / 25 / 30 / 35 / 40 per nearby enemy champion

Slow: 15 / 20 / 25 / 30 / 35 %
Demacian Standard
Demacian Standard (Passive): Grants Jarvan bonus attack speed and armor.

(Active): Jarvan IV throws a Demacian flag to a nearby area, dealing magic damage to enemies in the area and granting his passive bonus to nearby allies and again to himself for 8 seconds.

Cost: 60 mana
Cooldown: 12 seconds
Range to Center: 830
Radius of Damage AoE:
Radius of Buff AoE:

Attack Speed Bonus: 10 / 14 / 18 / 22 / 26%

Armor Bonus: 10 / 14 / 18 / 22 / 26

Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.8 per ability power)
Cataclysm
Cataclysm (Active): Jarvan IV heroically leaps to an enemy champion, dealing physical damage and creating a circle of impassable terrain around them for a 3.5 second duration. Jarvan IV can destroy the impassable terrain by activating this again.

Range: 650
Radius of Wall AoE: 300

Cost: 100 / 125 / 150 mana

Cooldown: 120 / 105 / 90 seconds

Physical Damage: 200 / 325 / 450 (+1.5 per bonus attack damage