Jarvan IV Build Guide by NeshkeBGD
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PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Champion Build: Jarvan IV
| Health | 3418 |
| Health Regen | 59.6 |
| Mana | 2145 |
| Mana Regen | 14.1 |
| Armor | 265.69 |
| Magic Resist | 222.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 410 |
| Gold Bonus | 0 |
| Attack Damage | 154 |
| Attack Speed | 0.938 |
| Crit Chance | 15%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 11.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 30% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello and welcome to my
Jarvan IV guide.My name is NeshkeBGD,and I hope you'll like the guide.
By the way,this is top guide,whether it be solo or duo or you can take bottom lane,work well on both top and bottom.
Let's talk about
He has high damage output and can easily counted as an anti-carry because he can break them anytime during team fights.He also has great synergy with his fellow,
Pros&Cons
|
Pros: +Quite tanky. +Can make easy escapes. +Can help teammates in escaping and chasing. +Good AoE slow. +Has a shield. +Has armor % reduction within abilities. +Good knock-up. +Has aura to support others. +DEMACIA! |
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Cons: -He must go right after tank in team fight because he's an oftank to cover his carry. -Ulti is quite hard to maser(this does not look so,but it's really hard to master it) so he can trap injured teammates within it too. -Enemies can use |
Masteries
Well,I wanted to start with this because I thought you may ask why did I put points in all three Offense,Defense and Utility,huh?We will explain those right now:
Offense:
Classic,grabbing armor penetration and leaving it there.
Defense:
I take improved
Heal with
Summoner's Resolve
.Most would find
Heal stupid,but I will explain later why
Heal.
-
Resistance
and
Hardiness
-Gives me a bit of armor and magic resistance early in the game which is pretty useful.
-
Durability
-HP per level is always hand,also you will get you normal 90 excluding
Durability
.
-
Vigor
-I almost never leave this unresearched.
-
Veteran's Scars
-HP is always appreciated.
Utility:
Here,I take improved
Flash with
Summoner's Insight
.
-
Expanded Mind
and
Meditation
-Jarvan is so mana thirsty,so I pick this up to solve his problems.
-
Swiftness
-We could've spent it somewhere else,but as we don't build boots on the beginning,we will be a bit slower,and this is needed.
Runes
Ok,we're getting on to runes now,you have few possible choices.
Marks:
I use greater mark of desolation for armor penetration.This will penetrate your armor and deal bonus damage on each attack you make.
As I said,you have few choices.Other choices are:
Greater Mark of Armor or
Greater Mark of Attack Damage or
Greater Mark of Magic Resist.It's up to you to choose.
Seals:
I use
Greater Seal of Armor for more armor early game.This is great thing to get as armor is alway needed.
Also,you here have a couple choices:
Greater Seal of Health or Greater Seal of Endurance or Greater Seal of Vigor or
Greater Seal of Magic Resist or
Greater Seal of Mana(but I wouldn't recommend this one though it might be useful).
Glyphs:
I use
Greater Glyph of Scaling Magic Resist for good amount of magic resistance at level 18.
You can use
Greater Glyph of Magic Resist.
Quintessences:
I use
Greater Quintessence of Health.Also good choices are:
Greater Quintessence of Desolation or
Greater Quintessence of Attack Damage or Greater Quintessence of Vigor or
Greater Quintessence of Attack Damage.
Core items&Situational Items
My core items:
Let's explain why each of these items:
I saw many
This is great thing,giving you magic resist and tenacity,especially when you play
I really like to give this to
This thing I like to use because I get HP,damage and 40% slow on each attack.Many would prioritize
I know that many would switch the order of
This is very useful item.Gives you armor,magic resistance,damage and critical strike chance(less important].This is great thing to get on any fighter because of all stats you get.Do never forge to get this item,no matter which offtank you play,this item is key to being a good offtank.
This is very useful item in my opinion.If you force you enemy in 1 vs 1,they will sure cast a few spells on you.It gives you nice amount of HP,mana,magic resistance+spell shield.This is indeed one nice item to get.
As you can see,this build is mostly taking out crucial target from team fights and destroying them in direct fight 1 vs 1.
This is great item to get due to it's HP and HP regeneration.
Well,I thought about this item,but I didn't have enough space for it.You can get it,but I don't think it would be good to switch some items in my build for it.
About this item,I like it a lot,but I don't feel like letting it get in my build.I do think it is great,but it will not go in my build like
I like this item a lot.It is simply cheap for stats it gives you.But,I feel like I have more important items to build.If you like this item,you can get it instead of
This choice you can always get,you can get it instead of You can see that I am not the one to prefer Doran's items.I feel like they give me small protection.Both Blade and Shield,but not the Ring.
Abilities&Combos
Jarvan IV is one of character that have passive which is simply killing.
This passive is great for poking enemy as it will drain their HP quickly.It deals percent of enemy's current HP.
This is not maxed ability,but very crucial indeed.It helps you reduce your opponent's armor and it can pull you to the flag.Also,this is great ability for harassing,but will drain your mana quickly,so don't harass enemy too much with this.
This ability is maxed second as it is good to use shield at any time.This shield also provides you with ability to slow nearby enemies.Always use the shield,I sometimes forget to use it and I get screwed. l:(
This may be great and may not be great.This ulti is different than other ulties.This can trick you and may not.It all differs on a situation.I remember when I wanted to help my friend,who was playing
>>>
>>>
>>>
There is a lot of combos,different combos for different situations.
Escaping
Easier to do,harder to escape:
Harder to do,easier to escape:
Charging-knock up:
Charging-No escape:
Saving ally:
1.Continue fighting- damacian standard(on target),
2.Run away- damacian standard(outside of
Keeping enemy away from his allies-
Synergy with
This may look like a small help,but go ahead and try it with your friend,this is a great help.
Summoner spells
|
Most people think this is a bad spell,only for noobs.But this spell suits You can use it during |
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This one I forgot to mention in escape combos section.This is very useful spell for catching up or escaping. |
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Many are using this for carrys,but I can say that this is fairly good spell.It removes all negative buffs from |
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I can say this is also a good spell for chases and flees.This is great thing to combine with flag-lance combo,and on the end popping up you |
Summary
Overall,I believe this looks pretty short.Ok,it is,but I believe this has enough information.
Let's summarize once again.
Jarvan IV is a fighter.He uses mix of offensive and defensive items to succeed.In masteries I pick up armor penetration in offense,HP in defense and mana in utility.From runes I get armor penetration,armor,magic resistance per level and HP.Build is following this items:
Mercury's Treads,
Frozen Heart,
Frozen Mallet,
Force of Nature,
Atma's Impaler and
Banshee's Veil.I maximize my E first than W and finishing with Q,grabbing R whenever I can.
Special thanks
Special thanks to jhojijhoji and Matt for coding.
Thanks for reading my masterpiece(lol) and read my other masterpieces(lolz).
Good luck and have fun.
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