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Jarvan IV Build Guide by Zortog

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Zortog

Jarvan IV the king of Demacia

Zortog Last updated on August 25, 2011
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Ability Sequence

2
14
15
17
18
Ability Key Q
3
9
10
12
13
Ability Key W
1
4
5
7
8
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Hi

Hi. I am not good at creating build,but i wanted to share this cool way to play Jarvan IV.
Please rate and comment what do you think about it. Thanks.


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Introduction

I played Jarvan IV not for long but i found awesome build. With this build its really fun to play. At the begining when u take armor and five hp potions you can farm minions for a long time. when u get wriggle's lantern u can go to do some jungling. Kill golem for mana and cd reducion buffs. then u can go easily kill enemies. After i buy mercury treads they provide you some speed and survivability. Banshee's veil gives you good passive effect and gives you some hp and mana it is very good. After i get some damage and lifesteal. And then you are very strong in team figts and alone.


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Summoner Spells

I take exhaust and flash. Exhaust is very good and fighting and trying to escape. Flash is useful to catch enemies and escape. You can combine flash and ulti for a perfect escape. Just use ulti on enemy and then flash out.


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Runes

I take armor penetration, attack speed and health. Armor penetration is very good because you deal way more damage. It is really good at the begining. Health is good at the begining too, it gives you good survivability and you can kill enemy easier. Attack speed runes is good because u get a lot of damage so speed is very awesome.


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Masteries

For masteries i take 21/0/9. From offensive i gain some damage, damage to minion, it's very good at begining to farm. in utility i take hp and mana regeneration it's effective. And it's good when your golem or other jungle minion buff is longer.


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Summary

You start playing with armor cloth and 5 potion. You take demacian standard. At level 1 you better no harras enemies with your demacian standard. Keep it when you can combine it with dragon strike.try to last all the minions. Because of passive you hit a lot to them it is easy to last them. After you wriggle's lantern go to the jungle for some buffs. And when you have low hp you can go to jungle lifesteal it. with buffs you can harras a lot coz your cd reduced and mana regain increased. Dont be afraid of enemy if you both have low hp, you can kill him. Of course if he is not feeded like ****. Using demacian standard and dragon strike you can run or catch enemy jumping the wall. That's it i think. I played Jarvan IV not much, but later I can out some score pictures here.