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Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Introduction
Jarvan IV is a melee Off-tank dps.
If you don't like to jungle with jarvan IV then there is a new thing.
Jarvan IV lane eather solo as double.
Try and master the skills of The Exemplar of Demaciaaa!
Martial Cadence This is Jarvan's passive.
Jarvan IV's first attack on a target deals 10% of their current Health as bonus magic damage (max: 400 damage). This effect cannot occur on the same target for 6 seconds.
Dragon Strike
Jarvan IV extends his lance, dealing physical damage and lowering the Armor of all enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.
Jarvan IV extends his lance, dealing 70/120/170/220/270 (+) physical damage and lowering the Armor of all enemies in its path by 10/14/18/22/26% for 3 seconds.
If it contacts his standard it will pull Jarvan IV to its location, knocking up enemies in his path.
Cost: 40/45/50/55/60 Mana
Range: 770
Your main harassment spell, the so called "bread and butter". Does nice amounts of physical damage and totally rapes the squishies off! Watch out to use it too frequently in case you need to escape or interrupt a spell with it.
Golden Aegis
Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
Jarvan IV forges a 50/100/150/200/250 (+20/25/30/35/40 health for each nearby enemy champion) health shield for 5 seconds, which slows surrounding enemies by 15/20/25/30/35% for 2 seconds.
Cost: 75/75/75/75/75 Mana
Range: 600
This ability can be used either offensively or defensively and synergies very well with RanduinsOmensize=20 Randuin's Omen.
Demacian Standard
Jarvan IV carries the pride of Demacia, passively granting him bonus attack speed and armor. Activating Demacian Standard allows Jarvan IV to place a Demacian flag, granting these benefits to nearby allies.
Passive: Jarvan IV has 10/14/18/22/26% bonus Attack Speed and 10/14/18/22/26 bonus Armor.
Active: Jarvan IV throws a Demacian flag to a nearby area, dealing 60/110/160/210/260 (+0.8) magic damage to enemies, and granting surrounding allied champions his passive bonus for 8 seconds.
Cost: 60/60/60/60/60 Mana
Range: 830
Cataclysm
Jarvan IV heroically leaps into battle with such force that he terraforms the surrounding area to create an arena around them.
Jarvan IV heroically leaps at an enemy champion, dealing 200/350/500 (+) physical damage and creating an arena of impassable terrain around them for 3.5 seconds.
Activate again to collapse the wall.
Cost: 100/125/150 Mana
Range: 650
Look out with champions that have flash or abillities that can flash!
Jarvan IV's first attack on a target deals 10% of their current Health as bonus magic damage (max: 400 damage). This effect cannot occur on the same target for 6 seconds.
Dragon Strike
Jarvan IV extends his lance, dealing physical damage and lowering the Armor of all enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.
Jarvan IV extends his lance, dealing 70/120/170/220/270 (+) physical damage and lowering the Armor of all enemies in its path by 10/14/18/22/26% for 3 seconds.
If it contacts his standard it will pull Jarvan IV to its location, knocking up enemies in his path.
Cost: 40/45/50/55/60 Mana
Range: 770
Your main harassment spell, the so called "bread and butter". Does nice amounts of physical damage and totally rapes the squishies off! Watch out to use it too frequently in case you need to escape or interrupt a spell with it.
Golden Aegis
Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
Jarvan IV forges a 50/100/150/200/250 (+20/25/30/35/40 health for each nearby enemy champion) health shield for 5 seconds, which slows surrounding enemies by 15/20/25/30/35% for 2 seconds.
Cost: 75/75/75/75/75 Mana
Range: 600
This ability can be used either offensively or defensively and synergies very well with RanduinsOmensize=20 Randuin's Omen.
Demacian Standard
Jarvan IV carries the pride of Demacia, passively granting him bonus attack speed and armor. Activating Demacian Standard allows Jarvan IV to place a Demacian flag, granting these benefits to nearby allies.
Passive: Jarvan IV has 10/14/18/22/26% bonus Attack Speed and 10/14/18/22/26 bonus Armor.
Active: Jarvan IV throws a Demacian flag to a nearby area, dealing 60/110/160/210/260 (+0.8) magic damage to enemies, and granting surrounding allied champions his passive bonus for 8 seconds.
Cost: 60/60/60/60/60 Mana
Range: 830
Cataclysm
Jarvan IV heroically leaps into battle with such force that he terraforms the surrounding area to create an arena around them.
Jarvan IV heroically leaps at an enemy champion, dealing 200/350/500 (+) physical damage and creating an arena of impassable terrain around them for 3.5 seconds.
Activate again to collapse the wall.
Cost: 100/125/150 Mana
Range: 650
Look out with champions that have flash or abillities that can flash!
For MARKS i use flat armor pen for the later gaming.
For SEALS i use flat atack speed and flat armor or if youre going to solo against a AD flat dodge.
I don't use mana regen becouse i buy sheen later and thats enough mana for 2 long team fights.
For GLYPHS i use flat atack speed becouse you never get enough.
I don't use magic resist per level becouse most of the time you focus the mage down.
With these runes you can topple towers like a boss and you will let them drop hp way to fast in youre ult!
For SEALS i use flat atack speed and flat armor or if youre going to solo against a AD flat dodge.
I don't use mana regen becouse i buy sheen later and thats enough mana for 2 long team fights.
For GLYPHS i use flat atack speed becouse you never get enough.
I don't use magic resist per level becouse most of the time you focus the mage down.
With these runes you can topple towers like a boss and you will let them drop hp way to fast in youre ult!
As starting items i'm using boots and 3 health potions.
Later on game i'm buying zeal and trying to complete boots.
Then i buy sheen or finish trinity force.
So now you're pretty strong.
Now the team fights should begin and you try building a atma's and wormogs.
now it is against what team you play to finish the build.
wit's endand phantom dancer.
You're still a off tank but you're doing alot of dmg.
wit's endand force of nature.
You're dmg is still not bad but you won't be going down that easy.
Thornmailand a nice sunfire cape.
you're dmg won't be super high but they can't ignore you.
You can use three types of shoes.
.
.
.
Later on game i'm buying zeal and trying to complete boots.
Then i buy sheen or finish trinity force.
So now you're pretty strong.
Now the team fights should begin and you try building a atma's and wormogs.
now it is against what team you play to finish the build.
50/50 TEAM
wit's endand phantom dancer.
You're still a off tank but you're doing alot of dmg.
MAGIC TEAM
wit's endand force of nature.
You're dmg is still not bad but you won't be going down that easy.
AD TEAM
Thornmailand a nice sunfire cape.
you're dmg won't be super high but they can't ignore you.
BOOTS
You can use three types of shoes.
hard CC team
mercury's treads.
low CC team
berserker's greaves.
low CC ad team team
ninja tabi.
With skills i start with Demacian Standard becouse it can help you in many ways.
you can use it to check the bush early game for youre farm to topple towers and it has realy good dmg.
i take 1 lvl of Dragon Strike and Golden Aegis for my combo and to escape ganks.
later on i make then both first lvl 2 and then lvl my Dragon Strike for some more dmg.
i leave my golden Aegis first on lvl 2 becouse it gives you quite some armor and slow.
you're ultie you can waste it realy simple by using it immediately then they will just flash out.
how do you use it good?
make sure the Flash is on cooldown or that they don't have a easy escape ability.
you can use it to check the bush early game for youre farm to topple towers and it has realy good dmg.
i take 1 lvl of Dragon Strike and Golden Aegis for my combo and to escape ganks.
later on i make then both first lvl 2 and then lvl my Dragon Strike for some more dmg.
i leave my golden Aegis first on lvl 2 becouse it gives you quite some armor and slow.
you're ultie you can waste it realy simple by using it immediately then they will just flash out.
how do you use it good?
make sure the Flash is on cooldown or that they don't have a easy escape ability.
early game farming is not supper hard.
you can use you Demacian Standard to help you and use youre passive.
and if your jungler can give you the blue buff you can farm realy fast.
later on it's realy easy Demacian Standard on casters and Dragon Srike it.
farming is pretty important not so important that you got to have top farm but you need a decent farm.
after you have warmog's armor you don't realy need to farm anymore.
only for making it full stacked.
if your not farming so hard you can always buy a heart of gold or a philosopher's stone.
you can also take the golems if its good with the jungler or the wolves.
you can use you Demacian Standard to help you and use youre passive.
and if your jungler can give you the blue buff you can farm realy fast.
later on it's realy easy Demacian Standard on casters and Dragon Srike it.
farming is pretty important not so important that you got to have top farm but you need a decent farm.
after you have warmog's armor you don't realy need to farm anymore.
only for making it full stacked.
if your not farming so hard you can always buy a heart of gold or a philosopher's stone.
you can also take the golems if its good with the jungler or the wolves.
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