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Pureownage: Have you tried the build? If you find yourself dying too much, that means, yyou are just not good at staying alive. I'm a pro tank, and I am good at dodging 90% of all pro shots and AoE spells, its not hard. So I can see how you would have problems surviving if you just take the spells, learn to move. The build works, that's all you need to know, use it if you do not believe me, and furthermore, the Screen Shot was me ****ing around and testing a new build, learn the read and understand.
edit (down): playing ranked, you wont dodge 90% pro shots..
I always get Dorans shield first, if not, I get the armor for my wriggles. The outright armor at first is really helpful, and the magic resist glyphs paired with beginning armor helps you survive easily against AP/AD early game. I take flag first then strike. Flag for more armor, attack speed, harass.
Aside from that, I built accordingly after ignoring the manamune. Givin' the right circumstances, Jarvan can yes, own with this build. I know it's meant for 3v3, but you should state that in your title. More survive is needed for 5v5, and you need to build against the other team.
One game I was focused by lots of AP. My build went as such. Merc treads, HEX DRINKER (this saved my *** so much early game. MR + 300 dmg shield. Allowed me to initiate perfect without worry.) Force of nature, and banshees. Even though I'm in the off tree, with off runes... I built tank for the situation.
Build is fine, but needs a lot of reworking, and rewording. Jarvan has a TON of attack speed JUST from his flag, so going attack speed is never needed until maybe late game with health steal.
I'd say with this build... Shield, wriggles, merc/beserker, Ghostblade, mallet, black cleaver.
The other thing is 25 points in offensive masteries. Why? I see you get 15% magic pen...but why on Earth would you want that on Jarvan? He has one ability that does magic damage, and it doesn't do a whole lot of it. You have no ap items to make that ability worth more. I'd take 4 of those points away and invest them into a different tree, probably defense. You're probably getting yourself a measly +5 damage on your flag toss because of that. Is it worth burning five mastery points?
Dude i owned with this build
Thanks for the comment man, and I am glad it helped you.