Jarvan IV Build Guide by
Not Updated For Current Season
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Jarvan IV Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
What is Jarvan
I played a lot of Jarvan guides, Jarvan dps, Jarvan fulltank etc, but what works best for me is a splitted Jarvan Dps/ offtank build, it fits best to my playstyle.
So i decided to put my own build on moba.
In my oppinion, Jarvan is a very versaile character, wich can fit in every role in a game but thats not the point of the build so excuse that i will not say much about other roles of Jarvan ;)
So what is Jarvan?! lets think about a character which can do a lot of dmg while taking a lot of dmg and kill lets say 90 percent of the characters in game easyly when played good.
Got an idea of who I´m talking about? :)
enjoy the build and test it, cricticism without playing this build is **** and some people will not fit in this cause of a different playstyle, so dont blame me for lost games, others will win with this build ;)
I think amor runes are not needed. I never played any character in my whole life with armor runes, cause there are much better opportunities for using runeslots.
So i pick "Greater Mark of Desolation" X9 cause u want to do some dmg and its a obviously usefull rune to do so :)
Further i take "Greater Seal of Malice" X9 cause a bit extra critchance is what fits perfectly with your passive and belive me, if u hit your passive with an extra crit u will do a lot dmg at all. Critchance will maxed out later .
For a Dps/ Offtank "Greater Glyph of Alacrity" X9 is your choice. Extra attackspeed, who dont wants to have some? :)
This will give u more chances of last hittin minions and giving more dmg in less time to your opponents in lane early.
At least "Greater Quintessence of Desolation" X9, of the reasons i choosed "Greater Mark of Desolation" cause armorpen will make u such more effective in early and lategame!
Some will wonder "why the hack he puts 3 at offense, 24 at defense and 3 at utility" ?!
These are the masteries i ever play for Jarvan on some reasons:
I only take 3 points in offense at a Dps- build because defensive masteries will give u a much higher lanesustaine. This 3 points in offense will give u another critchance.
Defense is so important in early game, in lategame you will higher ur deadlyness with items and masteries will take not such a high role as in earlygame.
Same in utility, this will higher u sustain in lane .
Starting off with a Pendant and a Potion will higher even more u sustain and will make it easier to build your Philosophers stone, who will give u aditional gold which u need, cause the Build is expensive.
After that boots are required cause without mobility u are useless as hell for ur laningpartner and u die and die and die and let ur partner die and die etc :D
After this another extragold item and life is both, this should make u with the extralife stay in lane for a long time to farm and help your mate .
In this case u cant let your lanemate all the minionkills!!! Normaly as tank u do, but this is not a fulltank, this ia a dps offtank build so farm as much as u can.
Mentioning that u will go on with ur Boots giving u extra magicresistance.
Now u go on with triforce, buying the hammer first cause of the extra life .
After it doesnt matter if u buy zeal or sheen first. I continue mostly with zeal cause of the extra mobilitie, but its your choice.
After u higher ur mr or ur amor, its a situational choice. If the other team only got mages u can follow with force of nature, the other way round is amor. If not follow the guide and buy a infinityedge. After buyingt the last 2 items no one can kill u in one on one and not even in two on one.