Jarvan IV Build Guide by CaptainTeemoOnDuty
Not Updated For Current Season
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Jarvan IV Build
Not Updated For Current Season
Those close to him believed that his capture changed him. Xin Zhao was quoted as saying: ''His eyes never seemed to look at you, only through you to something he could not look away from.'' One day, without warning, Jarvan IV handpicked a squad of Demacian soldiers and left Demacia, vowing to find ''atonement''. He began by tracking and hunting the most dangerous beasts and bandits he could find in northern Valoran, but he soon tired of such prey. Seeking something that only he understood, he ventured south of the Great Barrier. He wasn't heard from again for nearly two years. After many had assumed the worst, he returned to glorious fanfare on the streets of Demacia. His Demacian plates were adorned with the bones and scales of creatures unknown. His eyes bore the wisdom of someone twice his age. Of the twelve soldiers who had departed with him, only two returned. In a tone as cold and steady as steel, he swore to bring the enemies of Demacia to their knees.
The Exemplar Of Recking Top Guide. (Guaranteed)
Pros / Cons
-Awesome top laner who recks
-Awesome Crowd Control
-Very unique play style
-Can kill teamates if cataclysm is used wrong.
-Reckless movements with skills will lose the team fight.
Armor seals and magic resist glyphs. The extra ticks of armor and mr will enhance your sustain in lanes.
I highly recommend 21-9-0. These masteries grants and immense offensive play on top lane. That jarvan will reck with these masteries.
Boots and 4 pots as your starting items. You have to wait a few seconds for the extra health pot. But dont worry, it will not affect your first few farm. You will get back to your lane in time with your minions around 50% health. The extra health pot will help you sustain longer compared to the enemy top user who may only have 3 pots. Wriggles and Ninja tabi for ad champs will help a lot. They wont do as much damage as you. Hexdrinker and Merc Threads for ap champs. This will help DRASTICALLY against them. The hexdrinker will give that extra 300 shield which is op early game. They're probably squishy too. Reck'em! The rest of the guide is self-explanatory.
I would max out my q first for jarvan. It pokes those squishies a lot if your q gets maxed asap. Then max e next. The extra buffs are very helpful. W is a waste early game. It takes up a lot of your mana for a small amount of shield. I max w last.
Make jarvan usefull in team fights! use your ulti at the right time! When those squishies are together, pop your ulti and get ready to reck them! Your sheen proc and passive will take out a lot of their health in an instant. Popping an E and aiming your Q at your flag will let you advance towards your flag and pop up any enemies on the way. This is your cc. Use wisely.
Creeping / Last Hit
Last hitting for jarvan is very awesome! His passive allows him to last hit verrrrrry well. It will do extra damage with basic attacks on one target. Sheen will proc with this passive. Last hit is a breeze.
Always stay focused more to your farm more than the kills. Focus on kills if you have the perfect time to. While you farm, you can try to outzone the enemy by using e > q when they are about to last hit.
I'd take flash and ignite. i find these summoner spells most viable and offensive for solo top. You basically have 2 flashes. E > Q and a summoner spell. There's no way the enemy can run away from you. If you cant finish them in time, BAM! ignite. Dead. You reckin'
E >* Q > W > R > ignite (OFFENSE)
E >* Q > R > W > ignite (OFFENSE)
R >* E > Q > W (Defensive)For this combo, if you are running away from the enemy team, you can ulti on them to trap them. then pop your e and q to run away safely while they're stuck in the cataclysm.
Add flash in between if necessary.