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Jarvan IV General Guide by QJunge

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League of Legends Build Guide Author QJunge

Jarvan, The U.R.F.'s Jumpscare

QJunge Last updated on April 23, 2016
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Ability Sequence

2
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
1
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


Guide Top

Introduction

Hi, play Jarvan IV. Ready to go? Okay.


Guide Top

Runes

I'll go a bit tanky, because your early is a misery. But you can choose between Attack Damage, Armor Penetration or some sh*t like that. Scaling Runes are funny too, because you can reach higher Levels than 18.


Guide Top

Masteries

Bruiser, which can easily one-shoot every carry. Need DAMAGE and Thunderlord.


Guide Top

Items

Bruiser like. Tons of Damage (about 400 - 450 AD) and tankyness (3500 HP at Lvl 18, at Lvl 30 about 4400; 200 Armor and 250 MR). If you want, you can buy Sheen, but I don't like it because the Mana you get is useless and instead of that AA buff, you can buy AD increase your Q and R dmg.


Guide Top

Pros / Cons

  • Damage and even tanky
  • CC
  • Easy Combo's
  • Holy sh*t of Mobility and gapcloser
  • weak early game
  • need some core items


Guide Top

Mechanics

Killing People

  1. Just sayin': Always Press W when possible, it's a fcking free shield and slows enemies.
  2. E in or behind the enemy + Q --> Damage + Knock-Up
  3. AA + R --> Dead or even need some Q's and AA

Runaway: W + Q + E

Chase: Q + E + W

You can fight enemies at Level 3. After Level 6, go roaming.


Guide Top

Summary

After weak Early and Farming Phase...

OP and a lot of fun, knockin' enemies up.


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