Jax Build Guide by ReignReneshin
Champion Build: Jax
| Health | 4057 |
| Health Regen | 17.35 |
| Mana | 1060 |
| Mana Regen | 19 |
| Armor | 143.69 |
| Magic Resist | 131.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 424.04 |
| Gold Bonus | 0 |
| Attack Damage | 270.1 |
| Attack Speed | 71.007 |
| Crit Chance | 10%S |
| Crit Damage | 0% |
| Ability Power | 70 |
| Life Steal | 37% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Purchase Order
Ability Sequence





Masteries
Introduction to Jax
12/12/2012 Update: Update on lots of stuff, S3 mostly!
Hi there, and welcome to my first guide, featuring
Jax! I've been playing him for a really long time, since before his remake. I've been playing since
Lux came out so I can say I have hundreds of games with
Jax. I play him as a heavy damage hybrid. My aim with this guide is to show how to use
Jax, and the hybrid play style that he has.
So let's get started on this guide. What is
Jax exactly? He is one of the absolute best bruisers in the game, excelling in both the lane and the jungle. However; this guide will only cover the laning aspect of
Jax.
So, if you're interested in a high damage, high mobility and super tanky Champion that dominates, read on! Also, there's a tiny music video that you should play right after you carry a game with
Jax. :D
Update: Sunday July 29th, 2012!
Includes:
-New set of Runes
-Small item changes
-Mastery changes
Pros and Cons of Jax
| spaaaaaaace |
Pros
+ Good damage + Huge burst + Tanky + Amazing in all stats + Amazingly fun to play + Hits both Magic and Physical damage |
space |
space |
Cons
- Weak early game - Early game full combo = Mana killer - Focused in teamfights - Squishier than S1 Jax |
Summoner Spells
The Summoner Spells that I use all the time are:
In my opinion,
Jax doesn't need
Flash because of
Leap Strike +
Sight Ward. Also, when you
Flash and the enemy does too, there's still a gap, while if you use
Ghost you can still catch up.
I swear, this is my favourite Spell in this entire game. It's like an Ultimate to me. Remember, if you think you can kill your enemy, pop
Ignite first, because of your
Summoner's Wrath
, you get 5 bonus AD and AP. Start your combo, and boom they should be dead if they're at low HP.
Optional Summoner Spells:
You can never go wrong with Flash, just don't Face Flash, too many top 5 fails. XD Also with the new S3 update Flash has an even longer cooldown so... I don't really prefer it but E - Flash is too good.
This spell can completely shut down an enemy's burst. Great for 1 vs 1.
Eh... In my opinion, not worth it, but
Heal baits OP.
Jax gets focused hard in team fights. Get this if you think you'll need it. Get it especially if your enemy has hard CC. (Assuming that you're playing Ranked/Draft)
Good Spell for getting around or getting back to your lane.
DO. NOT. GET.
Nope. You're not the support.
Your burst is good enough, along with your attack speed, no need for this. BUT DON'T WORRY GUISE
Guinsoo's Rageblade HAS A SURGE EFFECT AT 50% HP. YAY. And this spell doesn't exist anymore.
Don't get a Summoner Spell that's to be used when you're dead. Unless you're getting
Teleport with it. Then it's k. =3
Not too many Mana problems, no need for this because you should BE LAST HITTING MINIONS.
This Spell will make your Minions push the lane. You don't want that because you'll get less farm while your enemies will get more farm. BUT DON'T WORRY GUYS
Banner of Command CAN PROMOTE. This spell's gone.
This is really... Meh... Two seconds isn't much, even though it blocks out
Ignite for about 2 ticks you could still get killed by it. Also, having
Ignite over this spell lets you have more kill potential.
Sure,
Jax can jungle, but for this guide, it's a solo top one, so don't get it.
Runes
| Runes | |||||||||||||||
Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Damage 2 |
Greater Quintessence of Movement Speed 1 |
|||||||||||
The Runes that I use are made for early tankiness and damage. These Runes will make sure that you can fight against any solo top lane, whether your enemy is an attack damage or an Ability Power Champion.
Masteries
Getting both the armor and magic penetration in the Mastery Tree allows you to have the most amount of damage dealt from both your AP skills and your normal AD attacks. Since 2% attack speed isn't much, investing those two points to do four more damage to minions are a lot more worth it. This is especially true when you don't have enough attack damage and are pushed to your turret. Running deep into the Offense tree ensures that you can do the most amount of damage. The defense Masteries are for the early tankiness of course, along with HP per level scaling so you can be tanky throughout the game. With good natural armor per level and thanks to the Magic Resist per level Runes, you'll have a good amount of resists.
ALTERNATIVELY:
If your team does not have enough tankiness, or your opponent just does way too much, damage, running a different set of Masteries will be highly beneficial.
This lets you be super tanky, but since Jax has ****tons of damage anyways, you can still do a good amount of damage. I actually like running these Masteries at times since you just never die. The enemy ADR will do less damage, and even less so with the crit damage reduction. Oh and
Skill Sequence and Skill Explanation
This is one of the biggest reasons I love using
This skill has an EXTREMELY low cooldown. It increases the damage of your next attack, and resets your auto attack timer. A great way to use this is with
This is your one and only crowd control. Hit this before using
On every 3rd strike, this skill does massive Magic Damage. This is why I play Jax as a hybrid. On your 3rd strike, hit
Items
Now then, I'll just start with the items that you should finalize with.
These items maximize your damage potential in both the Ability Power and Attack Damage aspects, while giving you the tankiness that you need.
Note: An early
Optional/Situational Items
: Oh dear... what was Riot thinking when they buffed this thing. It has attack speed, life steal, damage, and an active that hits % Max HP. Get this, especially if your opponents have a lot of HP.
: This item's actually really good on
: If your enemies don't have too much cc, you can run this, generally top lanes will be AD bruisers, this blocks a lot of their damage.
: This item is great for its attack speed and the Magic Resist that it gives, along with the bonus magic damage it does.
: This item's good, gives crit and damage. The damage is good since you have a lot of natural HP.
: This item is simply amazing. Armor, chance of slow when someone attacks you, and an active AoE slow. If you need the extra tankiness because they're bursting you down, get this.
: I love this item, but I normally don't get it because I don't initiate, I let my team do that then I go wreck the enemy.
: This is a great item to get if they have heavy AP damage. OH WAIT THIS IS REMOVED, NUUUUUUUUUUU. :(
: Good item. TANKTANKTANKTANK. I normally play with a group of friends so I don't get this since they know how to initiate first.
Tips & Tricks
Just some tips and tricks that I always follow to make sure I can escape and get kills.
-Always, ALWAYS carry around at least 1-2
Sight Wards. They've saved me from certain death situations all the time.
-When taking Baron Nashor while you're on the purple side, put one behind the wall and one in the Baron Nashor pit. Once you kill Baron, jump over the wall to safety. Purple > Blue.
-Use your
Hextech Gunblade, seriously. I keep seeing people who buy it and then forget to use its active. Use it.
-Instead of hitting
Empower then
Leap Strike to the enemy, use your
Leap Strike, normal attack for the
Sheen proc when you have it, then hit
Empower. E - Q - Normal Attack - W.
-DO NOT INITIATE. That's not your job, let your tanks do it then you go in and kill the rest.
Just an extra video of how Leap Strike is so helpful:
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Scores
Just gonna leave some scores here. Here's my own, following this guide/build:

That leave... My first leave ever. :( My 582nd game is where my record ended. D: Internet died for 2 minutes, I reconnect and the enemies surrender. WAAAIIIIII.
Conclusion
Well, that's the end of my
Jax guide for now. I'll be updating it more often when I can. This guide isn't incredibly in-depth but it shows the most important aspects of
Jax. I would like to say thanks a lot to jhoijhoi for the BBcoding for this guide. And now, follow this build, and at the end of it, you'll be playing this song:
Made by AoD, featuring CLG. :D
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