Jax Build Guide by LuderLars3
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JAX AP OFFTANK/Jungle
VS AP -- late
You start "E" (Counter Strike) as it improves your sustain on the first couple of camps you do. "W" (Empower) should be maxed as it's a key ability to Jax's AP-Kit. It scales 60% and has a fairly low cooldown. "Q" (Leap Strike) should be maxed second, as it also scales with AP. In addition to that it also allows for a Q+W AP-burst combo.
Flash is optional. Ghost can also be usefull in a lot of situations as Jax. I prefer Flash though, as it allows for greater and easier ganks (explanation in jungle section).
AP masteries is not necessary as you will get plenty from Runic echoes and Lich bane. Strenght of the Ages will increase your sustain and OFF-tankability. You can relie on this early when it comes to tankyness, and therefore focus on Runic Echoes and Lich Bane instead.
Clear the first camp with help from botlane support and ADC. Move on to blue/red buff and then all the way to red/blue. By now you should be lvl 3 and have enough HP for a solid gank top or mid. When ganking a lane use your "E" when you get close to them (save you "q" for now). Using your "E" will often trigger a flash by the opponent, whereafter you can "Q" them + stun. This should secure a first blood in most cases. It is important that you focus on gaining a early lead for you and your laners, which should be fairly easy as Jax is a solid jungler ATM.
NOTE: Remember to use your "W" as an auto-reset when jungling. It is also important to know that your Q and W ability will trigger the Runic Echoes effect on hit.