Build Guide by rnxiiii
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jax the grandmaster at arms
JAX is a MELEE,BRUISER champion he is usually built as a hybrid of ability power and attack damage......................
i knew jax when my classmate's brother used jax and he really inspired me to collect Influence Points and buy him.
It is seldom the case where a champion is defined by his actions after joining the League of Legends rather than before. Such is the case with Jax, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War. Before joining the League, Jax was an unremarkable soldier-for-hire. For reasons known only to the former leader of the League, High Councilor Reginald Ashram, Jax was put on the top of the list of candidates to receive a League Judgment - the interview process that either accepts or rejects a prospective champion. His Judgment was the quickest in League history, where the Doors of Acceptance glowed and slowly swung open as soon as it began. Jax faced no recorded Observation or Reflection during his Judgment.
Jax proved himself to be an immediate terror in the Fields of Justice. The self-proclaimed ''Armsmaster of the League'' rattled off a streak of consecutive wins that to this day has not been matched. A number of summoners in the League grew concerned that the perceived objectivity of the League of Legends would be questioned by the presence of an unknown fighter who was unbeatable. For this reason, the new leader of the League (following Reginald Ashram's disappearance), High Councilor Heyward Relivash, created special restrictions for Jax to fight under. This was something the League had never done before, and something which has never been done since. The burly fighter responded by imposing his own special conditions; as a means of protest, he permitted himself to fight using only a brass lamppost. Neither the League's sanctions nor his own has affected his winning ways. The League has since rescinded its sanctions, but Jax has not; he fights and fights well with his trusty brass lamppost.
''Be advised - there has been an outbreak of lamppost-shaped bruises in the League of Legends.'' - Gragas
alternative summoner spells
IGNITE good for nuking (even he is not a nuke. !@#$%^&*()_+|)
FLASH for escaping through walls its like a extra leap
HEAL for laning longer
EXHAUST for chasing and excaping
ghost chasing and escaping good with exhaust
Go defensive masteries. I used to go offensive, but in the tanky-dps metagame you simply can't afford to give up what defensive masteries offer. The extra dodge and extra movement speed on dodge is wonderful, and the extra AP and AS work well too. Strength of Spirit is surprisingly useful for staying in the lane longer. Basically, just take defensive masteries, you'll be glad you did.
Pros / Cons
Pros: He has extreme damage to most squishier characters early game and late game.
His DPS easily reaches 2.0 by mid game, giving him a bunch of lifesteal.
His Jumpstrike can help him escape and as well as Jump into fights.
With his counter-strike on, his damage his deadly along with an extra stun can easily take
down an enemy.
Cons: For enemies like Zilean, they have very far range and do massivev amounts of damage early
game, this is a major problem for Jax because his items are fairly expensive not allowing him to be fed is making jax pretty much useless.
Thornmail is another great downfall for Jax, unlike other DPSs, he can't run from a battle
Jax must stay and fight to regen his HP or he will easily die, and if an opponent has
Thornmail, then jax cant regen fast enough and he'll die unless your're lucky.
first start of with cloth armor and 5 health potions(for laning longer) and your way back buy ninja tabi and at least a dagger
i choose ninja tabi for the DODGE and it combines in your third skill (COUNTER STRIKE) and ur dodge on the defensive mastery
for short this is my item build.
NINJA TABI: dodge.
phantom dancer: all around item for critical movement speed and attack speed.
HEXTECH GuNBLADe:lifesteal,damage,ability power and spell vampirism.
hextech gunblade:another gunblade for the extra lifesteal,damage,ability power and spell vampirism.
rabadon's deathcap: huge ability power
frozen mallet:for the health the damage and for the slow passive
\- Never initiate. You will die if you initiate a team fight. You are an assassin, to fly out of bushes and the mists to 2 hit their casters, not someone to take the brunt of the damage. The only time you should every initiate is perhaps for a gank, or if it's 1v1 and you know where the other 4 team members are.
- Don't think you're invincible. I have this problem. All too often I do crazy things like running at fights my head knows I can't win, or chasing people way to far. Try to be cautious. Don't do stupid things. Yes you have a stun but you can't stun constantly, and if they slow you chances are their team will jump on you and you will die.
- Play Smart. Don't be stupid. Don't start fights you can't win. This advice should hold through with any other champion as well.
Leap-Empower: This will be your main combo from lvl 2 onwards. It allows you to jump on someone and deal a ton of damage with just one move. It's very simple. Just activate empower and then use leap on your target, and bam you fly through the air to hit them with an empowered staff, and because empower resets your auto-attack timer, you get an extra auto-attack as well. Now I'm going to do something I hate doing. Math. I did some calculations to determine the exact damage a leap empower combo does with this finished build, considering that Hextech Gunblade gives 60AD and 70AP. So you in fact have 240AD and 280AP with your finished build. Onto calculations. Leap: 150+196(70% of AP)= 346 DMG
Empower: 215+ 112(40% of AP)+ 50 (40% bonus AD) = 377 dmg. Auto Attack: 240 dmg. Added all together, that's 963 damage, not figuring in the enemies armor. With that figured in, it's still probably going to be 700-800 damage, unless it's on a tank but you shouldn't be focusing them anyway. This is a combo you can repeat every 3.5 seconds, and in those seconds you're auto attacking and stunning like a champ. In 10 seconds you can do 2'400 damage with just leap empower, and easily another 2k or so from auto attacks, considering every third consecutive hit you do on a single target does 240+210+ 196(70% of AP)= 646. That's 646 damage from one auto attack.That's if they don't focus you. You will rarely get the chance to attack nonstop for 10 seconds. Chances are you'll get CC'd, or they'll start to attack you because they realize you're decimating their team. If you do find yourself getting focused (Odds are you will be), leap outa there and then run back in if they stop chasing you. But still. *******. When you attack 2 times a second, in 5 seconds you can just devastate a squishy. So that's the power of leap-empower. *NOTE* The math here is a little off now, because I changed my build. However, it only changed for the better, because my edit's increased my AP, so the combo actually does more damage now.
Early Game- Start out with your choice of a Dorans item. Head down your chosen lane. Try to get a lane with someone who can disable, or harass with you. Supports are always nice too. I personally love to lane with Fiddle, Sona, and Rammus and Soraka. Shen and Sion are fun too. Focus your attention on farming last hits, and once you hit lvl 2 just start doing leap-empower combos on the squishiest enemy, hopefully forcing them to go back. Don't get too aggressive, because they will kill you if you try to get them under the tower, unless they have like 100hp and you can just flash away. Once you hit level six, farm like a boss and really go for kills. The first time you go back you should have a kill or two, or at least enough gold to buy full boots and a blasting wand. If you only have enough for boots, pick up a ward or two. Put them in strategic places, by buffs, or if you want to get fancy, in places you could leap too as a get away, like in the bushes by the enemy tower.
Mid-Game- Lane as long as you want, but as soon as team action starts, go right to your team. Try and run around ganking, and in team fights always focus the squishy. Leap-empower in then run out, or keep beating on them if there team allows it. Focus on getting enough money for Guinsoo's and Hextech, and go for lizard and golem whenever they're up, especially the enemies. You can take down Golem, Lizard, and Dragon really fast after you have Guinsoo's. Backdoor if you can, you are a champ tower killer and taking down one or two towers can really help your team push.
Late Game- At this point you should have most of your items, at least Guinsoo's, Hextech Gunblade, and RylaiÃ�ï¿½Ã¯Â¿Â½Ã�Â¯Ã�Â¿Ã�Â½Ã�ï¿½Ã¯Â¿Â½Ã�ï¿½Ã�Â¢Ã�ï¿½Ã¯Â¿Â½Ã�ï¿½Ã�Â¯Ã�ï¿½Ã¯Â¿Â½Ã�ï¿½Ã�Â¿Ã�ï¿½Ã¯Â¿Â½Ã�ï¿½Ã�Â½Ã�ï¿½Ã¯Â¿Â½Ã�ï¿½Ã�Â¯Ã�ï¿½Ã¯Â¿Â½Ã�ï¿½Ã�Â¿Ã�ï¿½Ã¯Â¿Â½Ã�ï¿½Ã�Â½s. Focus on wrecking the squishies in fights (Leap-empower should take away anywhere from 1/4-1/2 or more of their health, especially to champions like veigar and ezreal), and stunning whenever you can. Put up wards at buffs, and wait to see if you can gank enemies there. One match i got 4 kills from doing that, it was pretty sweet. After you have RylaiÃ�ï¿½Ã¯Â¿Â½Ã�Â¯Ã�Â¿Ã�Â½Ã�ï¿½Ã¯Â¿Â½Ã�ï¿½Ã�Â¢Ã�ï¿½Ã¯Â¿Â½Ã�ï¿½Ã�Â¯Ã�ï¿½Ã¯Â¿Â½Ã�ï¿½Ã�Â¿Ã�ï¿½Ã¯Â¿Â½Ã�ï¿½Ã�Â½Ã�ï¿½Ã¯Â¿Â½Ã�ï¿½Ã�Â¯Ã�ï¿½Ã¯Â¿Â½Ã�ï¿½Ã�Â¿Ã�ï¿½Ã¯Â¿Â½Ã�ï¿½Ã�Â½s you pretty much should have won the match, unless of course the other team is better than you and is wrecking.
the end :(
good bye guys this is my 2nd build in mobafire i will accept any feedback negative or positive :) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!