Jax Build Guide by KuraudoKiller
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Jax imagine if i had a real we
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
: Allows you to get away from bad situations as well as engage in team fights (Flash > Q > E). With a longer CD then Ghost , but more usability; it is a trade off.
: Offensive summoner to help allow jax to win in fights against other bruiser/fighters(Darius,ect). Barrier works just as well if used correctly unless the champion has a lot of HP regen, this is where ignite becomes more useful because of its HP regen reduction.
: Defensive summoners which is more useful in team fights, allows you to jump in a tank a lot of damage well regening, overshadowed by ignite in laning phase in most instances.
: Situation summoner used against lanes you know you will not win(Such as against singed and other hard counters) allows you to reach your lane game more effectively.
: Late game team summoner, just as Barrier, heal is best used in team fights, unlike barrier it helps teammates as well as yourself. Heal gets dominated in lane by ignite which is the most taken top lane summoner.
Empower allows for safer trading in lane as you can use Leap strike to escape, this is why i usually max it first, even tho leap strike scales better. Counter strike should almost never be maxed first unless you are in a 1v2 lane. As always max your ult as you level up to levels 6,11,16
R > W > Q > E
Jax excels with attack speed boosts because of his ultimate passive which deals damage every 3rd hit. Hardness can be switched for resistance if your vsing a AP top lane. Perseverance allows you to stay in lane longer at earlier levels when you don't have your life steal and spell vamp. Durability allows jax to scale even better into late game and veteran scars allows for more durability at low levels.
Flat resistances allow for jax to have a easier early game, if you are not worried about your ealy game you can switch them for scaling per lv resistances. Armor pen allows you to shred through armor in late game allow more of your damage to go through, you can also build hybrid penetration if your team is low AP. Life steal quites are nice for sustain, they can be switched for armor pen if you have hybrid pen marks.
: Use these if enemy has a lot of slows
: Use if enemy has high ap damage and or stuns/snares
: Use these if the statement for the other boots do not apply.
Provides tons of damage and icy passive.
: makes you destroy tanks and dominate your lane by out sustaining them.
: A must item for bruisers, has a nice passive as well as gives you more ad.
: Can be used instead of BOTRK , provides more magic damage and gives your spell vamp, if the enemy is not hp stacking this is better then BOTRK.
: HP stacking is still semi op, great item for hp and sustain, Guardian angle is better if you need more mr then you already have and or they have a BOTRK.
: If the enemy has BOTRK and or you need more mr and survivability GA is a nice buy, GA can make the difference in a 60 min game team fight.
- One of the best late game champions
- Does massive mixed damage
- Can win games single single-handedly with his kit
- Can become tanky without building tanky because of his ultimate actives effect which turns ap and ad into resistances.
- Lacks natural sustain(one more reason i like life steal quints).
- Late game can 1v3 easily when played correctly
- Is melee auto attack depended, easily kited by blue ezreal and ashe.
- Does not have much tanyness without ult(If he gets stunned he can be easily killed)
- hard to master(Ward jumping, counter strike timing,ect..)
- weak game pre lv 6
- Long Cd on counter strike, creating a opening for enemys to attack with ranged attacks