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Jax General Guide by IGNAA

Jax is OP :)

Jax is OP :)

Updated on October 3, 2012
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1,196 Views 0 Comments League of Legends Build Guide Author IGNAA Jax Build Guide By IGNAA Updated on October 3, 2012
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Chapter 1

It is seldom the case where a champion is defined by his actions after joining the League of Legends rather than before. Such is the case with Jax, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War. Before joining the League, Jax was an unremarkable soldier-for-hire. For reasons known only to the former leader of the League, High Councilor Reginald Ashram, Jax was put on the top of the list of candidates to receive a League Judgment - the interview process that either accepts or rejects a prospective champion. His Judgment was the quickest in League history, where the Doors of Acceptance glowed and slowly swung open as soon as it began. Jax faced no recorded Observation or Reflection during his Judgment.
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Summoner Spells

Leap Strike

- Jax leaps toward an enemy and strikes them with his weapon.
Jax leaps to a target unit, dealing 70/110/150/190/230 (+1.0) (+0.6) physical damage if it is an enemy.
Cost 65 Mana
Range 700

Empower

- Jax's charges his weapon with energy, causing his next attack to deal additional damage.
Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40/75/110/145/180 (+0.6) magic damage.
Cost 30 Mana
Range 0

Counter Strike

- Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack stunning all surrounding enemies.
Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.

After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 50/75/100/125/150 (+0.5) physical damage to them.

Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage).
Cost 70/75/80/85/90 Mana
Range 0

Grandmaster's Might

- Every third consecutive attack deals additional magic damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration.
Passive: Every third consecutive strike Jax deals 100/160/220 (+0.7) additional magic damage.

Active: Jax strengthens his resolve, granting him 0.3 Armor and 0.2 Magic Resist for 8 seconds.

Armor bonus is equal to 25/35/45 + 30% bonus Attack Damage.
Magic Resist bonus is equal to 25/35/45 + 20% Ability Power.
Cost 100 Mana
Range 0
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Team Work- NICE GANK

A very good gank with jax is before jumping above them and throw that stuns
counter strike
, counter strike active and you jump on them and then
leap strike
empower
a combo to finish and make good mates probably gankeada : D
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Jax is OP :)

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