Jax Build Guide by Uninvincible
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
hese are the summoner spells I find myself most often using, although I almost always use flash and cleanse.
Flash: Perfect for escaping through walls, flashing to get off that extra leap, just an all around good summoner spell.
Cleanse: Good for getting rid of annoying blinds, stuns, exhausts etc. It's saved my life countless times.
Exhaust: This makes it impossible for another melee character to 1v1 you, and makes it a lot easier to catch up to people when they start to run away.
Ghost: Sweet for chasing, running away, getting places faster. I usually switch between this and flash depending on my mood, hell sometimes I grab both.
Dorans's (Shield, Blade, Ring)- Gives great starting health, and depending on which one nice AP/Armor/AD, as well as lifesteal/health regen/ mana regen. I almost always choose Doran's Ring, because it lets me lane forever and I just love it. It's really up to personal preference which one. *NOTE* In light of the cost increase, you can also start with boots of speed or cloth armor and health pots, but I still prefer starting with a Doran's Ring.
Guinsoo's RageBlade- Absolutely a key item for Jax. It synergizes very well with your passive getting your attack speed up super fast, while providing more AP.
Sheen- More mana, 1/3 of your Lichbane, and a nice buffed auto-attack after leap-empower for amazing burst damage.
Hextech Gunblade- Excellent item, albeit expensive. Great AD and AP for a sweet health boost, a great damage boost, and the lifesteal and spell vamp lets you actually live in full team fights, where Jax isn't really all that amazing, mostly because he gets focus-fired down pretty fast.
Items you may wanna consider
I find myself deviating from this build based on necessity. Here are some items I often find myself buying.
Malady: The new malady is actually pretty good for jax. 25 AP and 50% Attack speed are nice, but it's passive is great. It shreds enemy magic resistance, so if you find that your enemies are building some magic resist, this is a good buy. Another item to consider if they're building magic resist is a Void Staff, good AP and it makes 40% of their magic resist go away.
Hexdrinker: If enemy casters are wrecking you, Hexdrinker is a nice cheap option. At 1800 gold it gives 35 attack damage and 30 magic resist, as well as a shield that has saved my life on numerous occasions. Other good magic resist items for Jax are Banshee's Veil, Wit's End, and Quicksilver Sash. The Sash is an often overlooked item, but i love it. It gives you essentially a third summoner spell, a Cleanse, which is incredibly useful in getting rid of stuns and slows that can result in your death, while also giving you 48 mr.
Phantom Dancer: This item used to be good for jax because it added 20% dodge. A recent patch, 12/14/10 changed it so that it no longer gives that dodge chance. Do not get phantom dancer. The Attack speed, crit, and movement speed are all nice but because it no longer has that dodge, it's more worth your while to get Lichbane.
Trinity Force: Great item. Terribly expensive, but great. It gives everything, health, mana, crit, move speed, AD, AP, just everything. It has a chance to slow on hit and a damage boost after using a spell. Buuuuut I like lichbane better because it gives a huge damage boost that you need for late game. But this item is still pretty sweet.
Nashor's Tooth: Good AP item for auto-attackers.55% attack speed, 55AP, and mana per 5. The 25% CDR is awesome. I usually get this if I feel like I have time to get off a lot of auto-attacks.
Atma's Impaler: I always thought this item was kind of useless, but I've been experimenting with it lately. Once I have every item up to and including my Rylai's, I have over 3k health. So the damage boost from atma's along with the extra crit and armor is extremely useful, and if you find the other time building magic resist I would reccomend buying this item and maybe an abyssal scepter to counteract that.
Rabadon's Deathcap: A great boost to your overall AP. With this beast your ultimate and leap combo will be doing insane damage. P.S. THE MORE DAMAGE YOU DO WITH AP THE MORE SPELL VAMP xD
How to play with Jax
Early Game! ----> Start out with your choice of a Dorans item. Head down your chosen lane. Try to get a lane with someone who can disable, or harass with you. Supports are always nice too. I personally love to lane with Fiddle, Sona, and Rammus and Soraka. Shen and Sion are fun too. Focus your attention on farming last hits, and once you hit lvl 2 just start doing leap-empower combos on the squishiest enemy, hopefully forcing them to go back. Don't get too aggressive, because they will kill you if you try to get them under the tower, unless they have like 100hp and you can just flash away. Once you hit level six, farm like a boss and really go for kills. The first time you go back you should have a kill or two, or at least enough gold to buy full boots and a blasting wand. If you only have enough for boots, pick up a ward or two. Put them in strategic places, by buffs, or if you want to get fancy, in places you could leap too as a get away, like in the bushes by the enemy tower.
Mid-Game!---> Lane as long as you want, but as soon as team action starts, go right to your team. Try and run around ganking, and in team fights always focus the squishy. Leap-empower in then run out, or keep beating on them if there team allows it. Focus on stockpiling money for your next items, and go for lizard and golem whenever they're up, especially the enemies. You can take down Golem, Lizard, and Dragon really fast after you have Guinsoo's. Backdoor if you can, you are a champ tower killer and taking down one or two towers can really help your team push.
NEVER NEVER NEVER
- Never initiate. You will die if you initiate a team fight. You are an assassin, to fly out of bushes and the mists to 2 hit their casters, not someone to take the brunt of the damage. The only time you should every initiate is perhaps for a gank, or if it's 1v1 and you know where the other 4 team members are.
- Don't think you're invincible. I have this problem. All too often I do crazy things like running at fights my head knows I can't win, or chasing people way to far. Try to be cautious. Don't do stupid things. Yes you have a stun but you can't stun constantly, and if they slow you chances are their team will jump on you and you will die.
- Play Smart. Don't be stupid. Don't start fights you can't win. This advice should hold through with any other champion as well.
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