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Jax Build Guide by Monomus

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Monomus

Jax *The Burst Champion*

Monomus Last updated on April 13, 2012
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Ability Sequence

1
4
7
9
12
Ability Key Q
3
5
8
10
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 17

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 13

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Hey guys, my names Monomus and welcome to my first Build. In this build I'm gonna try and highlight key items and strategies to use Jax to his best. Like I said, this is my first build, so go easy, and without further or due...


Guide Top

Runes

One of the things i tried to do in this build is give Jax enough versatility that runes can be left up to the user. But for the purposes of the build, I would go with:

Marks:

*** First Choice ***
Attack Speed (Alactricty) - Synergizes really well with Jax, particularly his ult. Also, who doesn't want to attack faster...
***

Other - Armor Pen, Magic Pen - Extra Survivability

Seals:

*** First Choice ***
Flat Health (Fortitude) - These along with the defensive Masteries will give Jax some much needed early game survivability
***

Other - Attack Speed - The More the Merrier

Glyphs:

*** First Choice ***
Flat AP (Potency) - Gives some early game Damgage Boost
***

Other - Flat Health, Flat Mana, or even more Attack Speed

Quints:

*** First Choice ***
Life Steal (Vampirism) - Just adds to your lane sustain, with Masteries you start off the game with about 9% life steal, you'll be able to stay in lane much longer with these
***

Other - Flat Health - You can never go wrong with more health
__________________________________________________________________________________________

Note:

The decisions for these runes were all factored into Jax having a good early game. Early game is very important for Jax whereas he needs to stay in lane as long as possible to farm. The earlier he acquires his core build the better chance that he will dominate.


Guide Top

Masteries

This is not your average Masteries build. The goal for these Masteries was to provide good sustain - Health, Armor, Magic Resist - with some good offensive picks - Life Steal, Magic Pen, Armor Pen, Attack Speed. Particularly life steal, in conjunction the defensive Masteries, will leave you in-lane for very long periods of time ( AKA = More Farming ). Attack Speed Works very well on Jax (with his ULT) and well with the life steal.


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Items

Now probably the reason why your here...

Items:

Core Build - Sheen, Guinsoo's Rageblade, Hextech Gunblade(Dont forget to use its damn active :P)

Once you get these items, especially if its early on, the other team might as well call it quits. When you have these start ganking (if you haven't already), try to get enough money to get to your LichBane, Rabadon's, and Frozen Hammer (not necessarily in that order).

Finish Build With....

Rabadons Deathcap

Frozen Hammer

Lichbane

*** You can use other items, but i would try to in the vicinity of those items in terms of what they offer (IE Health, Slow, AP, Damage). At this point you don't necessarily need more attack speed, but if you want more by all means get a Nashor's Tooth or Malady


Guide Top

Summary

Playing Jax
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V

Ten Commandments:

1: Farm Like Hell, stay in lane as long as you can

2) Your dodge wont work on turrets

3) Leap strike works on your minions, use it to escape

4) Nerf Irelia

5) Gank all the time

6) Don't Initiate in team fights, EVER

7) Stuns and Slows will be the end of you

8) Your dodge has a stun.....

9) You cant dodge abilities

10) A fed Teemo will **** on your life