Jax Build Guide by manosforever7
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jax solo top
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hi, this is Manosforever7. I present you with my revamped Jax guide.
Before we start, I would like you to know:
1. My first language is NOT english, so please do not give me some slack on grammar, etc.
2. Use this guide as a reference, and you can do whatever you want with it.
3. My skills are definitely not the best, and I am not saying so either
4. Please read through the content before deciding whether or not to vote.
I want to share my experiences on certain champions in hopes of helping other players getting better at LoL. Please, I do not expect everyone to like this guide, but please leave constructive criticism, and at least try to see the effort I put into this guide.
Thank you and I hope you enjoy my guide!
Who is Jax?
Jax was one the first character that I enjoyed since i started playing league of legends. Since season three, I have started to use him more and more. With a gap closer, ridiculous burst, being able to scale extremely well into late game, and the ability to jungle and lane, he was an easy pick for me. Jax (for me) is one of THE most powerful AD characters in the game. Early game, quick bursts will take care of your enemies, while late game, you carry your way to victory. With a flexible way of building and playing I have included four different builds, each to fit your situation and playstyle, as well as a (soon coming) mini-dominion guide.
Pros & Cons
+ Scales well into late game - Early game might get buillied by ranged enemies
+ Flexible itemization - Early mana issues
+ Excellent splitpusher - Cannot play well when deprived of farm
+ Great deulist - No natural sustain
+ Great escape/gap closer - Jungle clear speed not that fast
Flash is a good summoner spell for almost any champion. It can be used over walls, save your life, or even an ally's life. I would take flash on most cases, though sometimes it is a lot better to get ghost to chase down you priorities. I would still consider flash though, if the enemy has a champion like Jarvan or draven who can ult you at any time, or if you are up against a jungler like amumu or wukong.
Ignite is one of my personal favorite summoner spells. It is great at early levels to get first blood. It also deals true damage, and with the Summoner's Wrath buff, it is pretty OP. It is also good for getting rid of health regaining ultimates like Dr.Mundo's and Swain's . If the enemy gets away with little to no health, tag them with Ignite and then they die! I use this against AP champions in top lane because exhaust would be sort of a waste as Ap champions dont deal much damage through their autoattacks.
-Securing of buffs/dragon/baron
-Much harder for you to be counter jungled
-Faster (in some cases, by a huge amount) jungle times
-More ganks, due to needing less time in the jungle for XP
-Ability to counter jungle a LOT easier, you can steal their buffs with Smite
-You only need a lower level to kill Dragon
-More/faster gold, for items
Jax's skill set is one of the best in the game. Jax has an escape/gap closer, the only dodge left in the game, aoe stun, great passive, and reset attack timer. I couldn't ask for anything better. So here is my explanation for the skills.
Basic attacks increase Jax's attack speed by 4% / 6% / 8% / 10% / 12% / 14%. Relentless Assault lasts for 2.5 seconds and stacks up to 6 times.
This is probably my favorite top laner's passive (except for maybe teemo's :P). It is great in the jungler to clear camps faster. In top lane, its uses are many: killing towers faster, easier farming, great dueling, etc. One thing to keep in mind is that when using Empower to reset the attack timer, it still procs the passive, making it great. This means that you should spam the reset attack timer on towers and duels to proc your passive faster therefore making your ultimate's passive come faster.
Jax leaps to target unit, dealing damage if the target is an enemy.
Leap strike is Jax’s main escape/chasing tool. It can also be used early game as a harass tool by doing Q->E->aa->W->aa->E->W->aa->Q. Remember, however, not to go overly aggressive on an enemy because it is your only escape tool and the cooldown is quite long. I max it second because I feel that the higher levels of counter strike is not as benefitting as the extra cooldown reduction and damage from leap strike which is your only escape/chasing. Remember that you can jump to enemies, allies, minions, and wards; so don’t forget to buy a few wards to jump to!
Jax's next basic attack or Leap Strike within the next 10 seconds deals additional damage. Empower resets the autoattack timer.
Empower is Jax’s main damage tool and what you should be maxing first. It provides a good attack timer reset, and is the main reason why you get a sheen-type item, like trinity force. It deals magic and physical damage, so your lane opponent will have to get BOTH in order to counter you, or get health, which you can easily counter with blade of the ruined king. Additionally, this skill has a very low cooldown so you can spam it very often.
For up to 2 seconds, Jax dodges all basic attacks and takes 25% less damage from area of effect abilities. At the end of the duration or if Counter Strike is activated again, Jax deals damage and stuns nearby enemies for 1 second. This spell deals 20% additional damage for each attack dodged to a maximum of 100% increased damage.
Counter strike is your only cc tool, but it sure is a good one. You get an on demand area of effect stun, and you dodge all the basic attacks, making your dueling power very strong. Along with your spammable empower and great chasing throw leap strike, you will be a fearsome opponent. I max this last because increasing levels of this isn’t really that useful. Also, this is a great skill for jungling as you dodge all the monster’s attacks and stun then afterwards[/center]
PASSIVE: Jax deals additional damage on every third basic attack. The counter will reset if he does not attack for 2.5 seconds.
ACTIVE: Jax gains bonus armor and magic resist for 8 seconds.PASSIVE
Every third following autoattack deals bonus magic damage. It makes satisfying THUD sound. If this effect is ready to use you will see small icon above your HUD (fist with eye). You HAVE TO land this attack pretty soon (2 seconds) after previous autoattack or it is lost! If you manage to land AA + Empower + Sheen damage proc + PFTHH, you deal ridiculous amount of damage.
This active part of ultimate is the resistances stuff. So if you activate it, you receive bonus armor and MR. The received value is base value (25/35/45) plus % of your current bonus AD and total AP! The bonus lasts 8 seconds. This is actually REALLY strong. This means the more AD you build, the stronger (tankier) you get!
One last note: If you read previous paragraph once again and then remember the stuff I was talking about Hybrid Jax, you will realize one awesome thing. As Hybrid you are hard to counter, BUT you can pretty easily counter AD and even AP champ, just by buying AD/AP items.
Closing, Final Thoughts, and Credits