Build Guide by kenji10000
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my first guide, any opinions are welcome as long as they're constructive. I am by no means a pro but this is a build that has been working well for me. This is a hybrid build for Jax, in a 1v1 situation I have yet to lose to another Jax. This build can easily take on 2 or 3 enemy champions at once. Enjoy^_^
The runes I have chosen reflect the fact that this is a hybrid build, the dodge runes are pretty straight forward; the attack power and ability power runes are for late game since they are per level. The attack runes benefit his auto-attacks, while the ability power runes are mostly for the free bonus damage from Leap Strike and Relentless assault.
This is a hybrid build focusing on dodge and life gain through the use of life steal AND spell vamp. This initial item list is assuming perfect gameplay without forced recalls or deaths. I will discuss the individual items in the game play portion.
---1st trip back
---2nd trip back
---3rd trip back
---4th trip back
---5th trip back
---Phantom Dancer (Sell Doran's Shield)
---6th trip back
---7th trip back
---The first items you will purchase is Doran's Shield and one health potion, the first ability you will get is Empower. Doran's Shield will will give you a decent amount of health at level one and health regen for lane staying power; the health potion is to help deal with early harassment or to heal after a scuffle to prevent recalling and losing out on gold and XP. Grabbing Empower first will help with farming minions and lane pushing, as well as harassing enemy melee champions or ranged champions who get too close. By Empower striking minions near champions you can deal "ranged" damage through the splash effect of Empower, typically if the enemy takes damage without seeing a direct source they will back off to prevent further damage, there by reducing there chances to last hit your minions and slowing their gold income. If the enemy champion continues to stay in the middle of your empower damage they will soon need to recall to heal, giving you a level advantage because you remain in your lane. At level 2 grab Leap Strike, it's great for ambushing unsuspecting enemy champions, or to close the distance on fleeing enemy champions. Leap Strike can also be used defensively to move Jax out of a bad situation by targeting an allied minion or champion; it is an effect similar to Flash when used this way. At levels 3 and 4 grab Counter Strike, this is where Jax begins to shine. This ability both gives him an increased chance to dodge as well as providing a stun that may be activated after a dodge; It does have a 4.5 second cooldown and will not refresh on each dodge, be aware of this when considering when to use Counter Strike's stun. As with Leap Strike, this ability can be used both offensively or defensively, to prevent fleeing from escaping or pursuing enemies from engaging. At level 5 grab Leap Strike. At level 6 grab Relentless Assault. Assuming perfect gameplay you should be able to purchase Ninja Tabi around levels 3 or 4. Around level 6 (depending on recalls and deaths) you should be finishing Guinsoo's Rageblade. The Rageblade is a great item for Jax because it gives attack speed and ability power, which strengthens his power strikes provided from Relentless assault.
---Most of your mid game strategy is to finish the Hextech Gunblade. This item provides a nice chunk of both attack and abilty power, as well as life steal and spell vamp. Combined with a high chance to dodge, this item is the reason Jax is so hard to kill in a 1v1 situation. Continue laning and assisting as necassary, once the Gunblade is completed you can start ganking enemies and building your Phantom Dancer. By activating Empower before launching a Leap Strike you will deal a high amount of damage very quickly, forcing the enemy to retreat as you pursue. Once the cooldown is complete on Leap Stike use it to close the distance on the fleeing champion once again. When you attack an enemy champion near enemy minions, the minions will attack you in defense of their champion; typically this is a bad situation but Jax can use these minion's attacks to his advantage, the minions attacking Jax will most likely trigger a few dodges, therefore readying the Counter Strike stun. Use Leap Strike or Flash to close the distance on the fleeing enemy and follow up with the Counter Strike stun, continue to auto-attack and very few enemies will last longer than a few seconds. In a 2v1 situation Jax can still prevail, every attack and ability will heal him thanks to the Gunblade, making him feel almost "tanky" because of his high attack speed and damage.
---Typically at this point in the game, you have either won or lost. If you finish your Phantom Dancer begin constructing Madred's Bloodrazor. This item will bring Jax up to attack speed cap as well as dealing a devastating 4% damage per attack. The Bloodrazor will help Jax deal with tanks that would normally give him problems. At this point in the game you should be pretty well fed or at least have a higher Kill/Death ratio than most others in the match. If the game goes on long enough to finish that, work on building an infinty edge, that will round out your burst damage and crit. you can easily crit for upwards of 800 or more. The power attack from Relentless Assault can reach the 1200 or so range. Continue pushing and carry your team to a brutal victory.
Thank You for reading my guide. I hope you enjoyed it and that it was helpful. Again, any constructive suggestions are more than welcome and i am willing to listen to players more experienced with Jax, there is always room to improve ^_^