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Jax Build Guide by PredicateFriend

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author PredicateFriend

Jax, The New Grandmaster At Arms

PredicateFriend Last updated on February 1, 2012
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Ability Sequence

1
4
7
8
10
Ability Key Q
2
5
12
14
15
Ability Key W
3
9
13
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hello Summoners,
I present you my build of the new Jax.
I used this build a couple of times and it worked out pretty well so far.
(I'm sorry for my bad English, not my first language)


Guide Top

Summoner Spells

At first i want to talk about Summoner Spells.
I have chosen Exhaust and Flash.
Exhaust:
I take exhaust because of Jax his passive, his passive is that he increases his attack speed every basic attack stacking up to 6 times and it stays for an little while... if you use exhaust you keep attacking with basic attacks so you stack up more and more. If it's needed you can use Exhaust also for escape. You can Exhaust the most important champion and try to run and use Leap Strike to get away.


Flash:
As second Summoner Spell I take Flash, acctually I always use Flash with almost all of my champions. Flash is an good escaping tool and it's possible to catch up with your enemy's.

You can also use other sorts of Summoner Spells but i would recommend this two.
An other Summoner Spell that is optional is Ignite.

Ignite:
I use Ignite pure for finishing some kills of. You can also use Ignite at the beginning of an fight because it


Guide Top

Masteries

For masteries I take 21/0/9 for some extra Critical Strike and Attack Speed etc. and for some increased Mana in the Utility tree.