The Trials of AP Jaximus
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Jax with this build
|Rengar||Rengar won't be doing much if you keep harassing him in lane. Even dueling won't be any trouble since you have your Counter Strike to dodge any attacks he tries to get on you.|
The Beginning of Jaximus
Why, hello there! I bet you are wondering how I came up with this build and why I made a guide on it. It's simple, Jaximus is usually seen as AD. Noting this, I looked at his AP ratios and found that they are pretty decent for an 'AD' focused champion. 60% on his Leap Strike, 60% on his Empower, and 70% on his Grandmaster's Might. "Why not try out AP Jax?" I thought to myself. So, I did.
*Results may vary.
For runes, you will find Greater Quintessences of Ability Power, Greater Seals of Magic Resist, Greater Marks of Magic Penetration, and Greater Glyphs of Ability Power. These runes will give you an edge over anyone early and late game. Don't worry about having any tank stats, Grandmaster's Might will take care of Armor and Magic Resist like, well, magic!
Masteries, you just want to follow the mastery page. Taking 18/12/0 for that AP damage and an extra leg-up on the enemy. If you decide to change these, do so at your own leisure, depending on what the situation calls for. (More Magic Penetration for tanks or going for Bandit if you are planning on dueling a lot in exchange for missing farm.)
Start with a Doran's Ring and two health pots. Then move onto a Hextech Revolver, Bilgewater Cutlass, Stinger, Boots of Speed, and a Fiendish Codex. Next, you want to buy a Hextech Gunblade, Nashor's Tooth, Blasting Wand, Needlessly Large Rod, Sheen, and Sorcerer's Boots. If you aren't planning on making any ward jumps, buy a Farsight Alteration ward. Lastly you want to round it up with Guinsoo's Rageblade, Lich Bane, and Rabadon's Deathcap.
Always start with Counter Strike first unless you are planning on an invade with a hook, i.e, Blitzcrank or Thresh. Otherwise, Empower is your main damage dealing skill. Level up a point in your Counter Strike if you are planning on dueling with your Melee lane opponent. Level up a point in your Leap Strike if you are planning on dueling with a Ranged lane opponent or want to play it safe. Your Empower should be maxed first, then your Leap Strike, then your Grandmaster's Might, and finally, your Counter Strike. This is because your magic damage comes from Empower, Leap Strike, and Grandmaster's Might.
If going Top lane, Teleport and Flash will be sufficient enough. Otherwise, Ignite for that certain lane opponent, i.e, Sion, will help. Exhaust for Attack Speed masters like Fiora, Tryndamere, another Jax, etc. You won't need Heal or Barrier, however, due to your mixed damage, life steal, and spell vamp.
Ranked, as it may come as a surprise, might not appreciate your deviation from the 'Norm' of League of Legends. You might get called a troll or reported, so I wouldn't play this in Ranked unless you are absolutely sure you can play Jax and with the build. Practicing in Normals, Bots, or Customs can do wonders.
When it comes to Teamwork, AP Jax can actually one vs three enemies if played down to the right caliber. When a huge teamfight takes place, however, try to jump onto the squishy targets. Avoid fighting any tanks that can't do damage to you. If there are tanks that can, Garen, Darius, Maoki, Udyr, etc, then fight them while making your way to the squishy targets. Don't get caught out trying to kill the squishy targets, though. Lots of CC CAN stop you.
Jax, since he doesn't have a very complicated skill set, only has a few Unique Skills you can pull off. Ward Hopping, the art of Leap Striking to a ward, is a Unique Skill to learn, albeit, not that complicated. You can also re-activate your Counter Strike early if you need the stun sooner. A Counter Strike and Flash into the enemy team from a blind spot can also help your team if they are ready to engage, then if things get bad, Ward Hop away.
To farm, usually you want to just auto the minions to farm. An Empower will help you clear a wave as well as your Counter Strike. When you are about to approach your third auto from your Grandmaster's Might when Farming, aim for the minion that has about half health you know you can kill. Don't waste it on a low minion.
Pros / Cons
Pros: 1. Massive damage from both physical and magical attacks.
2. Your Empower is on a two second cooldown when at full build.
3. They won't know how to effectively build against a mixed damage Jax.
4. Frozen Heart won't affect you as bad.
5. Very fun.
Cons: 1. Very Mana/Spell reliant.
2. Less Armor.
3. Not as effective against tanks.
4. Team won't be as understanding.
5. May not compete well against an AD Jax one vs one.
In conclusion, the reason I made this guide is to help those who need to find fun in games while still winning. Someone, like myself, who finds pleasure in playing odd picks or breaking the meta will enjoy this. Anyone who likes to win will enjoy this. However, this guide does not apply to all games. You should always take in consideration of your team's judgement and should not be a troll. Anyways, I hope you enjoyed it.