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Jayce Build Guide by Teesquared

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Teesquared

Jayce: Defender of Bot-Lane

Teesquared Last updated on July 9, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 24

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 6


Guide Top

Introduction

Hello, this is my first build on Mobafire, so what better champion than one who does not yet have an existing build? Anyway, as you can see, I build Jayce like an AD carry. He's actually terrifically strong, especially with a good support who has a lot of crowd control. I think my favorite support to lane with on Jayce is Blitzcrank, because he can pull them back into your stun, then knock him up while you beat them to death, and if they get away, you can just switch to Cannon form and finish them off with a quick blast from your Mercury Cannon's shock blast.


Guide Top

Runes

While flat AD or Attack Speed runes can be very good on Jayce, he does need a good amount of defense to be effective. Being new, he is often focused in teamfights as not many people have seen him played to his full potential.


Guide Top

Masteries and Items

The masteries and items are just typical AD carry masteries.


Guide Top

Skill Sequence

Basically, you want to max your Q first as it does a TON of damage, and your W really comes in handy. Your stun doesn't do that much damage, and the extra runspeed really isn't necessary in most cases.