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Jayce Build Guide by JusticeJudgment

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author JusticeJudgment

Jayce "For Piltover!"

JusticeJudgment Last updated on July 10, 2012
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Ability Sequence

1
3
5
8
11
Ability Key Q
4
10
13
15
17
Ability Key W
2
7
9
12
14
16
Ability Key E
6
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 22

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Guide Top

Introduction

This build was only meant for a well-rounded AD Jayce; Meaning that he is not fully offensive nor fully defensive but rather in between. I will be adding more info later but at the mean time, this should cover some basics.


Guide Top

Pros / Cons

Pros:

    -Good sustain, damage, and speed
    -Like many other builds: can lane top or bot (maybe mid)
    -With this build: has the off-tank like feeling
    -Has many different types of combos
    -Decent escape skill that can also help others escape
    -Both Range & Melee (of course)
    -So-So Survival Rate (relies on speed)
    -Can save allies
    -Good Support
    -Fast and helpful 4th skill/Ult

Cons:
    -Compared to AD carries, Lacks damage output
    -Shock Blast can be hard to use
    -With This Build: (defensive and offensive is not the best)
    -4th Skill/Ult damage is not the best
    -Not the best 1v1 champ


Guide Top

Summoner Spells

Good

Since most of your skills boost your speed, I suggest you use this so you can escape from terrain that blocks your way.

Good Skill. Take it if you want a safe kill.

This skill for this champ feels like an option. I would say get this skill if your team lacks one. Still, it's a great option to choose.

Bad

Skill recommended for support champs only

Too long cool down. This skill will feel like an defensive skill and it will let you down most of the time.

Even though some people say this champ loses mana quick, I wouldn't recommend this skill due to his Lightning Field Passive.

Others:
The rest are Ok