get
prime

Jayce Build Guide by tumbalumba

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


1K
Views
0
Comments
0
Votes
League of Legends Build Guide Author tumbalumba

Jayce tested builds (soon guides)

tumbalumba Last updated on July 9, 2012
Like Build on Facebook Tweet This Build Share This Build on Reddit

Solo Top/G.Canon/Jungle

Ability Sequence

1
5
7
9
12
Ability Key Q
4
13
15
17
18
Ability Key W
2
6
11
14
16
Ability Key E
3
8
10
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

IMPORTANT MUST READ

Text with combos and ability explanation will be added as soon as I find out how to BBCode thiese DUO ABILITIES


Guide Top

Abilities

Hextech Capacitor (Passive): Jayce gains 40 movement speed for 1.25 seconds and ignores unit collision each time Transform is cast.



To the Skies! / Shock Blast (Q):

To the Skies (Hammer) -- (Active): Jayce leaps to an enemy, dealing physical damage to his target and to enemies in the area, slowing them for 2 seconds.

Cost: 40 / 45 / 50 / 55 / 60 mana
Cooldown: 16 / 14 / 12 / 10 / 8 seconds
Physical Damage: 20 / 65 / 110 / 155 / 200 (+1.0 per bonus attack damage)
Slow: 30 / 35 / 40 / 45 / 50 %


Shock Blast (Cannon) -- (Active): Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing magic damage to all enemies in the area of the explosion.

Cost: 55 / 60 / 65 / 70 / 75 mana
Cooldown: 8 seconds
Physical Damage: 60 / 115 / 170 / 225 / 280 (+1.2 per bonus attack damage)
Accelerated Physical Damage: 84 / 161 / 238 / 315 / 392 (+1.68 per bonus attack damage)



Lightning Field / Hyper Charge (W):

Lightning Field (Hammer) --
(Passive): Jayce regenerates mana each time he strikes an enemy while in Hammer Stance.
(Active): Creates an electric aura, dealing magic damage over 4 seconds to nearby enemies.

Cost: 40 mana
Cooldown: 10 seconds
Mana per hit: 6 / 8 / 10 / 12 / 14
Magic Damage: 100 / 170 / 240 / 310 / 380 (+1.0 per ability power)


Hyper Charge (Cannon) -- (Active): Jayce gains a burst of energy, increasing his attack speed to maximum for 3 attacks. These attacks deal varied damage depending on rank.

Cost: 40 mana
Cooldown: 14 / 12 / 10 / 8 / 6 seconds
Damage: 70 / 85 / 100 / 115 / 130 %



Thundering Blow / Acceleration Gate (E):

Thundering Blow (Hammer) -- (Active): Deals magic damage equal to a base amount plus a percentage of the target's maximum health, knocking the target back a short distance. This damage is capped against monsters.

Cost: 40 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Magic Damage: 40 / 70 / 100 / 130 / 160 (+1.0 per bonus attack damage)
Max Health to Damage Ratio: 8 / 11 / 14 / 17 / 20 %
Max Damage to Monsters: 200 / 300 / 400 / 500 / 600


Acceleration Gate (Cannon) -- (Active): Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration.
If Shock Blast is fired through the gate, the missile speed and range will be increased, and its damage will increase by 40%.

Cost: 30 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Bonus Movement Speed: 30 / 35 / 40 / 45 / 50 %