Jayce Build Guide by TaleWhip

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League of Legends Build Guide Author TaleWhip

Jayce, THE DEFENDER OF TOMORROW!

TaleWhip Last updated on July 9, 2012
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by Dingdongsongman » July 9, 2012 12:36pm | Report

Guinsoo's Rageblade on Jayce? You say that you use it because it gives both AD and AP. Why would you want AP on Jayce? His only skill that scales with AP is his hammer W. Guinsoo's is just so cost-ineffective in relation to other items on Jayce.

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by Te Curt » July 9, 2012 1:02pm | Report

Jayce has the potential to be much more tanky or much more powerful, or even both if you didn't have Manamune. I'd say that you were being far too spammy early game if you were running out of mana like that. Also, if I am REALLY having mana troubles, I normally just take Teleport.


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by Pranzatelli » July 9, 2012 1:07pm | Report

^I agree with Ding****songman. That's only a 1:1 (a single nuke) and only if they're in for the full duration.
I have a number of other problems with this guide, though.
1. You advocate staying only in hammer form late game. Jayce is balanced around his ability to switch constantly and use 8 different abilities for constant damage.
2. You build a Manamune. That's an item that I've only seen on new players, to crutch their mana costs. The AD is really pitiful considering it's the only non-regen stat on the item. It's a glass cannon item that ignores any decent opposing lane's ability to poke.
3. You build a Madred's Bloodrazor really early in the game, without though to enemy team comp. What if the opposing team has low health or high magic resistance? You have no penetration, so it could be an expensive and obsolete item in a number of different situations. Potentially great, but you need context in the guide.
4. You need an alternative to Mercury's that you actually advocate if the opposing team doesn't have tenacity-affected CC (knockup and suppress are not affected by tenacity).



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by b14m3m3 » July 9, 2012 3:42pm | Report

I must say that The ginsoo's rageblade is pretty useless in this case, AP doesn't do ya any good, I build the phage as my first item (besides boots), as for the manamune, i save my skills a bit(and he has the passive in hammerstance for mana worst case scenario if u use ur skills that much u should harash him alot too in the lane which should make him leave the lane or turret hug), I'd prefer getting a Phage really early game, since his sustain isen't all that great, and after that a frozen heart, since the CD reduction actually gives Jayce hallaluve lot of dmg due to his switch extra dmg things+ for escapeing, the extra speed boost + speed wall thingy(catch me if ya can) there my dmg heavily relies on Weapon swap, and after that i can still building some AD Usually take a infinity edge for the dmg + crit(works nice with ur W in cannon form) and after that depending on how the game goes or if my team has a tank... i'll build more dmg or tanky depending on what is needed :)

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by TaleWhip » July 9, 2012 4:42pm | Report

I acually did realize guinsoos was a bad item a couple hours ago before reading these comments and planned on taking it out and replacing it with blood thirster if thats any better because i always like a bit of lifesteal

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by TaleWhip » July 9, 2012 4:49pm | Report

THANKS GUYS FOR ALL THE FEEDBACK ITS REALLY HELPED IMPROVE MY GAME ESPECIALLY YOU PRANZETELLI!

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by Pranzatelli » July 9, 2012 6:15pm | Report

You should update the guide.
It still has Guinsoo's and Manamune in it.



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by SammiBoiii » July 10, 2012 8:37am | Report

What were you thinking with the Manamune...? I spam the **** out of my E/Q in range form and still can't seem to run out of mana.
Plus his W has a Mana Regen per hit passive, So if I ever happen to get low on mana I simply change to Malee and restore my mana. If worst case senario i can't change form due to a kiting enemy i stop blasting my spells.

I didn't even read your guide or look past the first Core item, and after reading peoples comments and finding out you had a rage blade on it woah..

My tips which i'd like to share on improving your Item Build:
- Remove Manamune/Madreds (build 1)
- Remove Guinsoo's (build 2)
- Add Infinity edge/Phantom dancer (build 1)
- Add Phantom Dancer (build 2)

Why these items?
Attack speed/Movement Speed/Critical Chance/Critical Damage
All very needed aspects for Jayce.

Guide Tips:
- Add more to your Farming Section (Range form E/Q makes very nice farming)
- In your Abilities Section tell peopel to use both Cannon/Hammer
(When I Play Jayce I use both Hammer/Cannon Early & Late game.)
- Add some written text for Abilities for better understanding purposes and (disabled people)
- Add more detail in Runes section.
- Add a lot more written text/detail in Summoner spells section.
- Add a separate Combo section And add more detail.
- Add a Tips/Tricks section. (For example Tip: use R when running to destinations you get small speed boosts upon doing this.)
- Add a Jungling Route map for people who couldn't be f*cked reading that mumbo jumbo sh*t you wrote.

Other then that Nice build and I hope my suggestions helped. Good luck on future Builds/Guides


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by SammiBoiii » July 10, 2012 8:40am | Report

Constructive Criticism is always good. :)


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