Jayce Build Guide by Zanryu
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Champion Build: Jayce
| Health | 2490 |
| Health Regen | 22.2 |
| Mana | 2160 |
| Mana Regen | 28.4 |
| Armor | 138.69 |
| Magic Resist | 84.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 300.3 |
| Attack Speed | 30.993 |
| Crit Chance | 10%S |
| Crit Damage | 0% |
| Ability Power | 30 |
| Life Steal | 12% |
| Spell Vamp | 0 |
| Armor Penetration | 10 |
| Magic Penetration | 0 |
| Cooldown Reduction | 25% |
Recommended Runes
Ability Sequence





Masteries
Introduction
Hey guys,
I've tried some Jayce builds and I want to post my build into my first guide.
This guide works for top and bottom in equal. The only difference will be the Summoner Spells.
Pros / Cons
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Pros
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Cons
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Masteries
Maximized Damage, mana regeneration and armor are the main focusses here.
Runes
| Runes | |||||||||||||||
Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
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Flat Damage, flat armor and magic resistance per level.
Summoner Spells
Many top chars have Ignite or other equal spells to catch you up. Others have passive heal abilites to receive a higher sustain. Ignite is a good option to engage this.
As top Jayce, you take
Flash +
Ignite.
As bottom,
Flash +
Heal. The normal Carry spells.
Also Possible as a top char are
Clarity for more sustain and
Ghost for more chasing and escaping abilites.
Skills

As our early level main damage source, we will level this skill to harass our enemies.

The main purpose of this skill is the sustain in our hammer stance, but we need to go melee to receive the sustain. Level this at last.

At level 2 we need the gate to increase the damage and range of our Shock Blast. Through the percentage damage in the hammer form, we need to skill this as the second.

Skill ultimate whenever you can.^^
Skill Usage

This innate has two obvious purposes: hunting and escaping. Because we have our ultimate since level 1 we can make use of it each 6 seconds. Especially when you see that someone is trying to gank you, use your ultimate to flee.

To the skies
This gapcloser is your innitiate skill after switching into the hammer stance. Followed by a Thundering Blow you can deal a massive amount of damage as harras.
Shock Blast
This skill shot is a peril, because its range isn't the one noted by the mark, especially when you fire it through the gate. A few sessions with this combo will let you know its maximum range.
Advanced Tip: You can fire the ball and then place the gate at max range to surprise your enemies.

Lightning Field:
The most interesting part of this skill is the hammer passive. The damage of the field is quite low and only an additional effect when you want to kill an enemy, elsewise basic attacks with the hammer restore your mana.
Hyper Charge:
When you want to instantly harass an enemy at low level and your want to burst your tons of AD on your enemy this skill is your best friend.
Advanced Tip:
The attack speed also works in Hammer Stance after switching.

Thundering Blow:
This multi-purpose skill can be used in many ways, but mostly to deal the percentage damage as an executor skill.
You can also use RQE combo to kick an enemy into your turret (never forget that your innate let you receive no collision for a short duration.
Acceleration Gate:
Another multi-purpose skill. This gate will create an passable wall which increase the movementspeed of each ally which passed through it. Additionally a Shock Blast fired through it get enhanced with increased range, already mentioned.
The gate is a great tool for initiates started by your jungler to increase his movement speed.
When you are on the run and have enough space to fire a Shock Blast do so. Place a Gate in front of you, pass through, get some space and fire a Blast through the gate.

We only skill this ability for its passives and switching boni.
Overall combo for maximum burst:
Starting in range stance







Passing through the gate, before you jump in with
Items
After this we need to stack AD:
Additional Items
Boots:
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Against many auto-attackers like |
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If your have trouble with a top-lane caster, a fed AP carry, a jungle |
Damage Items:
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I personally dislike this item, but it's very synergetic with |
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Cooldown reduction and armor penetration and extremly strong on |
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This is a very good alternative to |
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If you play againstan AP |
Defensive Items:
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If you have serious problems with a) last-hitting and b) a pokey opponent or c) a babysitter, |
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If you want to fill the tank roll this item should be a core item in your build, elsewise it is very expensive. Due the fact it can be build out of |
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Other item if you want to fill the tank role. And, of course, very powerful with |
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When you get feed or playing the AD carry role a |
Farming
The main rules:
- Cannon Stance
- only lasthit
- use QE combo when the enemies are next to the minions or far away
- If nobody is near or your are safe, switch to melee stance and regain mana through auto attacking
Your laning opponents (Top)
As with many other sustianable champions
For this setup I recommend to skill
STAY... ON... DISTANCE... there isn't anything else to tell about him. But there are some useful things to deal with him.
A fairly easy opponent. Attack him whenever he's in range. Whenever he uses
I've fought a really bad
All of
If you don't want to level up
AP
Whenever he stuns you try to switch to melee mode and knock him back with
Against an AP
Your laning opponents (Bottom)
Her crits will hurt you intensively, but
And with all those easys mostly he will shred you with it. If you ever have the choice to counterpick
I experienced him with a
Stay cautious at every time because his weak early game will mostly be an alert fr the jungler to help him. When your
Even though Vance has
This isn't a hard encounter but shouldn't be thread easily.
Team Work
Jayce has many Team Work abilites and the gate is the most useful one, but remember: the gate works like a wall and will appear in a right angle to you.
In a teamfight always start to engange in the range stance and burst your QE combo on them. Continue to auto attack until somebody is trying to attack you in melee or somebody is trying to escape and switch to melee mode if that happens.
Changelog
15.07.2012
- Added additional item section
- Added lane enemy sections
11.07.2012
- According to the spamability and mana lacks of this build I've changed
The Brutalizer to
Tear of the Goddess and
Manamune.
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