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Jhin Build Guide by Igglet

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League of Legends Build Guide Author Igglet

Jhin Guide! - In Depth Guide on the Virtuoso

Igglet Last updated on February 1, 2016
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Cheat Sheet

Jhin Build

Ability Sequence

1
4
5
7
8
Ability Key Q
2
9
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Jhin with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Mordekaiser You can outdamage him, which is what Morde would never want, because that deemds him useless.
Guide Top

Introduction


Hello, everyone. Jhin is the newest champion in the League, and I thought I could make a guide on him. Hooray.


Guide Top

Items


Infinity Edge will be your best friend and will follow you to... infinity... ba-dum-tss. It gives you some crit, and that's what you will need through this game.

Rapid Firecannonis a strong item, it will provide you with some solid stats and it's passive will help you land that killing blow when they're running away.

Essence Reaver is full of useful stats such as cooldown recution, crit and spell vamp.

Last Whisper is almost dead. It kinda sucks now, but, it's your best chance at fighting selfheal/tank champions.

Boots that you can take are the Berserker's Greaves and Boots of Swiftness. The first choice would give you a mild damage boost, while the second one would help you since you are immobile, very slow and have no escapes.


Guide Top

Spells


This oen should be fairly simple.

Flash should always be taken. You are immobile as cluck. You need it on almost every champ, especially on a slow champion with no escapes that is squishy af.

Heal should be taken as your second spell. Take it as your second spell in most cases. Some people preffer Barrier though, which is also good.

Exhaust is what you should take if you don't want to take heal, for some weird reason. If your support has Windspeeker's Blessing and he takes heal for those reasons, you should take this spell as it helps you in dueling.

Ignite is probably a no, since it's used more for the bursty ones. Take Exhaust instead.


Guide Top

Masteries

Warlord's Bloodlust is amazing this guy, mostly because of the crit. Other than that, the Secret Stash is pretty good and should be taken on most laners and Dangerous Game is one of the strongest masteries in the game, and, compared to Bandit, the worst mastery in the game, it should always be taken.


Guide Top

Summary

Thank you all. If you have any questions, please leave them in the comments. Best of luck in the Fields of Justice!