Akali Build Guide by jjplay175

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League of Legends Build Guide Author jjplay175

JJPlay's akali build, Nuff said

jjplay175 Last updated on May 13, 2012
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by Pranzatelli » December 16, 2011 7:28pm | Report

Oh look, a normal Akali build.
What about this build is at all different from convention?



Thanks to Jeffy40Hands for the quilt!
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by jjplay175 » December 16, 2011 7:49pm | Report

not 100% true, Most of the builds out there start with boots and rarely get a dorans blade but instead get it from runes, i go for full ap runes

another thing is, i have never seen an akali build with Guardian Angel, but it can be such a great item if you need to fill that last slot ^^

But thank you for the feedback, i will have a look at it and add more items into the optional last item to give this build a bit more of a boost into being unique


Why do people call me jj? haha.. its simple, They dont live long enough to say play.
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by Trans4M » December 16, 2011 11:55pm | Report

Hey just my opinion, since you didnt get the AP bonus from masteries, therefore I agree you would need Greater Glyph of Ability Power. However you only need 19.5 AP to activate her passive. With that you only need 5 Greater Glyph of Ability Power to activate the passive. The remaining 4 runes are better off spent on Greater Glyph of Scaling Ability Power to help her scale better into late game. Plus by the time you hit level 6 or so, Greater Glyph of Scaling Ability Power about evens up with Greater Glyph of Ability Power and this is when you actually start your assault on your top/mid enemy. Thus it be a waste to go full out Greater Glyph of Ability Power.

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by jjplay175 » December 17, 2011 7:35am | Report

Thank you for the input Trans4M That is a really good point, I'm going to edit the mastery page to give more ap so i can go for more ap per level, Because it's at level 6 you really start to roam and by then you will be just as good

Ps: + Dorans blade activates her spell vamp passive


Why do people call me jj? haha.. its simple, They dont live long enough to say play.
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by Trans4M » December 18, 2011 5:01am | Report

for your last item I could recommend getting a Void Staff for one simple reason, magic penetration. Usually when enemy teams see an AP carry with a Rabadon's Deathcap they will start building magic resistance. Thus making your damage output slightly reduced. Since Akali can burst people down so quickly, lots of people might get Force of Nature, highest magic resistance in game. Void Staff helps you deal with this problem to a certain degree.

also just some coding error. The Greater Glyph of Scaling Ability Power bit under runes. The bbcode isn't complete or something as you can see the coding. Under Masteries The Executioner and Shadow Dance coding isn't complete. And under Skill Sequence, first sentence Mark of the Assassin isn't complete XD Pls don't get me wrong this paragraph is just hero to make the guide look better. Not criticising you in anyway.

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by jjplay175 » December 18, 2011 3:25pm | Report

Yes its ok dont worry ^^ it was late when i did it and i was trying to do a few fancy things *I cant seem to get the code right to cross text out?*

Anyway the void staff, yes i will add that as optional, but i'm not going to lie to you, Most of my games soo far they rarely get magic resistance.. lol they must be stupid or something ^^ but anyway i will put it in the optional and try to fix the things you pointed out

Thanks


Why do people call me jj? haha.. its simple, They dont live long enough to say play.
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by Sparky650 » December 20, 2011 10:37am | Report

VOTED +1

post!!

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by jjplay175 » December 20, 2011 9:06pm | Report

thank you sparky ^^ Glad you liked it :P


Why do people call me jj? haha.. its simple, They dont live long enough to say play.
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by farmadonzo » May 13, 2012 6:25am | Report

VOTED +1

Me gusta!!

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by ossykun » May 14, 2012 10:55am | Report

VOTED +1

Ossy waz here :D

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