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prime

Sion Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Jungle AD Sion the beefcake

Last updated on February 6, 2012
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Ability Sequence

4
14
15
17
18
Ability Key Q
2
9
10
12
13
Ability Key W
1
3
5
7
8
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Hey everyone i am AoiAoi and this is my first guide. I hope it helps some of you find a new jungler with good cc ganks and a beefy late game with tons of damage and sustain.


Guide Top

Creeping / Jungling

since sion is such a mana hog i always start at blue. you can solo blue without a leash but if you have a nice teammate or two you can get a strong leash to maximize your jungle speed.
my route goes blue wolves wraiths red golems wraiths wolves. you can rinse and repeat as necessary. i usually gank after blue lvl 2 bot and after red top or mid depending on need and availability.


Guide Top

Pros / Cons

Pros.
Beefy late game with a good amount of armor and MR
Hard CC for ease ganking
Fast jungle speed and good farming for HP
Excellent sustain for pushes mid-late game
You will hit like a truck late game People will fear you

Cons
Low MS early game.
Mana hog early game
Thats it though you are sion and very beastly


Guide Top

Summoner Spells

Good
flash ghost ignite exhaust


Not so good
everything else

the reason i take flash/ghost is for easy gap closing in ganks.
ignite/exhaust is for those pesky lifesteal/spell vamp champs or those high burst or annoying melee carries


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Runes

Because of his high base damage and steroids sions early game damage is damn near the highest. armor pen and attack speed will give you the pew pew power you need to get that early game dominance.


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Masteries

21/9 pretty standard take all the physical damage stuff and lifesteal while concentratin on armor and health in defense. also you want to put your mastery in smite because , hey everyone likes more gold!


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Items

my item sequence is pretty standard. cloth armor red potx5. build your wriggles > boots of speed > Zeal > merc treads or ninja tabi based on team comp and who is doing the best > finish phantom dancer > spirit visage > Infinite edge > atmas impaler > at this point i sell my wriggles for a frozen mallet for that sticking power that makes you a nightmare.


Guide Top

Team Work

in a team fight you should pick a squishy and destroy them. rinse and repeat.