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Build Guide by TkG Mars

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TkG Mars

Jungle/Carry Nocturne

TkG Mars Last updated on March 21, 2011
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Ability Sequence

2
3
5
7
8
Ability Key Q
1
14
15
17
18
Ability Key W
4
9
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Introduction

Welcome to my first guide! I play Nocturne as a physical dps carry. He's relatively squishy so positioning and knowing your strength vs the enemy is key. You may want to consider different builds if you need more hp to play melee characters. Also, he's probably going to be nerfed but atm (3-21-2011) he's very strong early/mid game and continues to crank out the dps late game.


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Runes

Pretty standard physical dps runes here. Armor seals for early jungling can be swapped with dodge seals (personal preference).


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Items

Again pretty standard jungle items to start off with.

Boots:
Mercury treads are the only other real option for Nocturne. Make your boot decision based on the opposite team. 3 or more CC on the other team = Merc treads.

Wriggle's Lantern is great! The lifesteal and free ward are incredible for the price.

The rest of the build focuses on dmg/attack speed and some survivability with Banshee's veil.

You can start laying on the hurt big time once you have B.F. Sword and Zeal.

Late game you can replace Wriggle's with Bloodthirster.


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Skill Sequence

Dusk Bringer is your bread and butter early game so max this first (1st point in shroud of darkness for the passive attack speed is crucial though).

Follow up with Unspeakable Horror for some great CC and ganking opportunity, and then fill it out with Shroud of Darkness.


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Summoner Spells

Smite is required for jungling.

Secondary skill is personal preference really with ghost being my choice. Flash, ignite, and exhaust are other good options.


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Summary

Nocturne is a great jungling character. His ultimate is awesome for surprising characters that push too far, chasing/finishing, or teleporting to team fights / turrets in trouble.

A note on ganking:
1. Try to have red buff
2. It's hard to land Duskbringer from bushes sometimes so try popping ghost (or just running behind them) to close the gap and then use Duskbringer when they have chosen an escape path.
3. You don't always have to use your ult to gank!

Late game:
Many characters will have BV by now. Since most of your damage should be coming from auto attacks, use Duskbringer to pop their shield and then Unspeakable horror to CC.

Thanks for reading my first guide! Happy hunting :)
TkG Mars