Fiora Build Guide by dbug87

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League of Legends Build Guide Author dbug87

Jungle Fiora - You've Already Lost.

dbug87 Last updated on March 1, 2012
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by dbug87 » March 1, 2012 8:48am | Report

lol it doesn't let you put the points in skills that don't qualify, man. I dunno what you're trying to say?


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by Alourra » March 1, 2012 11:42am | Report

dbug87 wrote:

lol it doesn't let you put the points in skills that don't qualify, man. I dunno what you're trying to say?


Actually, he's right. I just tried to replicate your mastery build and I couldn't pick up Lethality without first having 4 points in Deadliness, no matter how many points I filled the Offense tree with.

"Requires 12 points in Offense.
Requires 4 points in Deadliness."

In bright red text, mind you. Everything else is okay, but you'll have to find a point to sacrifice.

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by dbug87 » March 1, 2012 2:11pm | Report

Will do. I'll have to do it with the in game mastery planner and just copy it


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by bobahebeast » March 1, 2012 2:52pm | Report

Nice guide went 13 and 2 but my team fed so we lost ):

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by Morgodi » March 1, 2012 3:47pm | Report

hej dbug,

i really really like the idea of your guide. with a little changes i did a hell of a game two times earlier this evening. following changes i did: in runes i go with the warding glyphs and amorseals, mixed with a little bit of AS in both, glyphs and seals. for quints i have chosen 2 armorpens and one attackdmg.
i think after really reading the guide it should not be a problem to wait the 100g and buy the cloak. hope u don“t mind me mentioning this ... again! xD
i also did a little changing in the masteries. instead of vampirism i decided to go for havoc. and the left 9 points i spend in the defense tree on amor, life regen, minion reduced dmg and the thornmailskill.

pls comment my changes because i think u have thought it through very well.

definitly a +1 when possible

have a good night dude

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by dbug87 » March 1, 2012 5:45pm | Report

Thanks man. yeah, it needs some work, but any new champ is all trial and error.


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by Shirobon » March 1, 2012 7:40pm | Report

A pretty good guide released soon after the release of Fiora, i'd have to say i'd have to disagree a bit with stacking Avarice Blades early, as though they're a great critical chance and GP10 item, it leaves a bit of luck to faster clearing of jungle, along with kills during ganks. I'd prefer something a bit more... assuring I suppose, I could also say the same with the runes, as i'd prefer to not use Crit Chance/Damage Glyphs and Seals, just feels like a waste, and would rather have flat armor seals for jungling, along with magic resist per level glyphs, seeing as Fiora isn't too tanky alone, along with glyphs having extremely weak crit based runes.
Otherwise, I think this is a good starting point for this guide, and it certainly shouldn't be finished here, continue to update it as time goes on. A definite +1 from me when voting is available. :)

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by dbug87 » March 1, 2012 8:29pm | Report

You're essentially asking me to go a completely different direction with my guide. If this is how you want your guide, then YOU write one lol :D


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by Shrewms » March 2, 2012 3:00am | Report

You should really be prioritising R>W>E>Q, you seem to miss that burst of speed has a cd of 13 seconds (If Rank 3) compared to Riposte which has a passive of 15 bonus dmg and an active CD of 8 Seconds (Rank 3).

Yeh sure it might seem great with the early crits etc, but 3 seconds of quick burst compared too a static 15 AD boost and a parry? I think we can see which one wins in the long run.

Hint: It's not the speed boost.

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by dbug87 » March 2, 2012 1:10pm | Report

After playing her more, this whole guide is garbage. I'm gonna have to re-do it entirely when I have time.


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