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Kog'Maw Build Guide by Miolini

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Miolini

Jungle Kog'Maw: The last outpost [WIP]

Miolini Last updated on July 18, 2015
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Ability Sequence

2
8
10
11
12
Ability Key Q
1
3
5
7
9
Ability Key W
4
14
15
17
18
Ability Key E
6
13
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


Table of Contents
Guide Top

Introduction

Hello summoners



I am a platinum player who have been experimenting with jungle kog'maw a bit. This is my first guide so criticism is apreciated. I also want to note that this is verry much a experimental guide.


Guide Top

Pros / Cons

PROS


Easy to carry with


Great range


Hybrid damage


Tank shreader


Long range




CONS


Imobile


Easy to counterjungle early on


Hard time first clear


Cant really gank


Guide Top

Abilities

Icathian Surprise


kog'maws passive. This passive is quite usefull early on if u ever get counterjungled as you often time have enough dmg to get them low enough for this to finish them off. Its a quite ****py passive though


Caustic Spittle


One of the things that makes kog actually able to jungle. It gives him attackspeed passivly while the active removes armor AND magic resist from the user he puts it on. You want to max this second for the extreme dmg increase. Putting this on an enemy almost guarntees that u can kill them 1v1 unless behind or early game.

Bio-Arcane Barrage


This is kog'maws bread and butter. This is your main source of dmg and you build arround this one ability. You max this first. It works extremly well with sated devourer and allows you to take away 12% of the enemy hp bar evey other attack with just this ability.

Void Ooze


Its usefull for kiting and chasing but because you dont wanna pick allot of fights early this usualy gets maxed last. It also doesnt help your clear a whole lot. Its also the only cc u have so use it whisly.

Living Artillery


Good for finishing low people and for scouting the area. Also usefull for clearing the jungle a bit faster. You do not usualy use this while being in AA range because the cast time is not worth it. You lose more dmg than you gain because of your extreme attackspeed.