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Dr. Mundo Build Guide by Dachaa

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Dachaa

Jungle Like a Boss with MUNDO !

Dachaa Last updated on August 2, 2012
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Ability Sequence

2
14
15
17
18
Ability Key Q
1
4
5
7
9
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
3/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 12

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hi I'm, Djole from Serbia, and i'm playing on EU West.

THIS IS MY FIRST GUIDE!


Guide Top

Masteries

For masteries, I run a 9/12/9 setup

9 into armor pen.
12 into armor, regen, -2 from creep, -2 from all, and return creep damage.
9 into buff duration.

You could go 9/21/0 instead.


Guide Top

Runes

For red, attack speed is for fast clears and minimal damage taken.
For yellow, armor is normal for junglers.
For blue, mr is normal for junglers.
For Quintessence, movespeed is a very good alternative for mobility.


Guide Top

Skills

Passive: Adrenaline Rush

Dr. Mundo regenerates 0.3% of his max health each second.



Explanation:


Very strong passive for jungle. Since you will be staying out in the field for a long time with missing hp, this essentially saves you a couple of potions. Basically every 1,000 hp you have, you get a regrowth pendant.



Q: Infected Cleaver

Dr. Mundo hurls his cleaver, dealing damage equal to 15 / 18 / 21 / 23 / 25% of the target's current health (80 / 130 / 180 / 230 / 280 damage minimum) and slowing them by 40% for 2 seconds.

Cooldown 4 seconds

Cost 30 / 50 / 70 / 90 / 110 health

Range 10000



Explanation:


One of Mundo's defining skills. With this you can do insane ganks over and over as long as you land your cleavers. Late game this is an important source of damage due to the low cooldown and scaling damage. Mastering this will allow you to abuse jungle Mundo to the max.

I keep this at level one because the scaling on slow doesn't increase and the other skills are more important for damage/health efficiency. Get this at level 3/4 depending on whether you're ganking/invading early on or not.



W: Burning Agony

Toggle: Dr. Mundo deals 40 / 55 / 70 / 85 / 100 (+20% of ability power) magic damage to nearby enemies, and reduces the duration of crowd control effects on Dr Mundo by 15 / 20 / 25 / 30 / 35%.

Cooldown 4 seconds

Cost 20 / 28 / 35 / 43 / 50 health per second

Range 325



Explanation:


The skill that got buffed recently that will make Mundo clear jungle faster than ANY jungler. It also makes him a huge bully and crush anyone easily. MAX THIS FIRST!!

sidenote: DON'T FORGET IT REDUCES CC. Always use it before a cc is thrown at you.



E: Masochism

Increases physical damage by 40 / 55 / 70 / 85 / 100 for 5 seconds. Dr. Mundo gains an additional +0.4 / 0.55 / 0.7 / 0.85 / 1 damage for each percentage of health he is missing.

Cooldown 7 seconds

Cost 15 / 30 / 45 / 60 / 75 health

Range 300



Explanation:


Another spell that makes Mundo one of the strongest junglers(in my opinion obviously). Not only is it adding clear time to your already insanely fast clear with W, it also lets you fight anyone 1v1. This is the spell that makes you a strong counter jungler and a strong ganker.




R: Sadism

Dr. Mundo regenerates 50% of his Max Health over 12 seconds. Additionally, he gains 15 / 25 / 35% movement speed.

Cooldown 75 seconds

Cost 20 percent of health


Explanation:


A very misused spell of Mundos. As a jungler, you want to use this during a fight with enemy jungler or to sneak in steal a buff and run. It is essentially a free ghost combined with a giant heal.

Early levels this is used as ghost to gank.


Guide Top

Items

I find this section important because the order of my items makes a big difference on my early game so I decided to include this:

Start:
+ 3

First Trip:
OR
/IF YOU CAN GET 1050 ON FIRST TRIP BACK + are op

Second Trip:
/ IF DIDNT FINISH
OR (get Ruby Crystal if u dont have enough gold for Giant's Belt) +

Third Trip:
IF DIDNT FINISH OR IF DIDNT FINISH

From here on:
-> ->
/IF GETTING KILLED LOT BY HEAVY AD
/IF GETTING KILLED LOT BY HEAVY MAGIC

AFTER THIS ITEMS I GET OR OR OR OR


Notes: Always grab some pots for first 15~ minutes it'll save you from ignite, leave room for ganks, let you roam more, steal when you know buffs are about up, and so many other possibilities.

Rush recurve if you can, dat ***** op early on. If you can't 1 shot it, don't get it. Grab smaller items like doran shield and tabi. Grab some health early on(level 1-7), it helps a ton. Grab wits end after you have some health and t2boots. From here it's either finish mallet(only if you're doing decent and not dying much), or grab some tankier items like chain/spirit visage. MR is rarely needed past 150 because magic falls off much less and void staff won't come til much later.


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Core Items and other...

CORE ITEMS:


IMPORTANT:
This build/items are for BRUISER
If there is not tank in your team, and u want to be TANK then u can get:

OR


GET THESE ITEMS AFTER CORE !


IF U DONT FIND YOURSELF IN THIS GUIDE/BUILD I CAN START LIKE THESE:

...


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End

So this is it.
If u like it pls comment.
Thanks.
I hope that you guys will like this guide :)