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Nocturne General Guide by Mame

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Mame

Jungle meets fear

Mame Last updated on December 26, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 20

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 10

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

This build will teach you everything you have to know about jungling with Nocturne. Both early and late game.


Guide Top

Skill usage

This chapter will teach you how to use Nocturnes spells.

Duskbringer: Duskbringer can be very usefull for chasing and killing creeps. When used to kill creeps its important to stay in the trail at all time. That will give you more attack damage, and therefor kill the creeps faster. When used to chase, its important to remember to hit the champion you're chasing. If you hit a champion the trail will follow the champion and therefor keep giving you more movement speed, and no unit collision. No unit collision means that you can travel through minions without being blocked.

Shroud of Darkness: Shroud of Darkness creates a barrier around Nocturne which will block the next incoming ability. An important note to remember is that Shroud of Darkness doesn't only block CC, it also blocks damage. So it's a great spell to use to dodge ultis. It's also a great spell to use when chasing champs with CC. But also remember that it only gives the attack speed bonus if a spell is blocked, so i can't be used on creeps.

Unspeakable Horror: This spell can be used on main creeps in camps, and champions.

Paranoia: This spell can be used for a series of different things. It's a great spell to start a gank. It can also be used to pickup kills, in lanes. And it's actually also very strong when meeting an enemy in the jungle. Because of the removal of enemies ally vision, the closest laners can't come help, because they wont know where you are.


Guide Top

Ranked Play

When playing ranked games in the jungle, it's important to always give the 2nd blue to either the mid or the top if the top is a mana drainer. Also remember to only ganked the lanes that are pushed.


Guide Top

Pros / Cons

Pros: Cons:
Clear camps quick cause of passive. Dies quick if focused.
Can gank good even without ulti. If no lifesteal or blue, camps can be hard to clear.
Can gank right after blue. Very vulnerable to CC.
Deal tons of damage.
Great zone.


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