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Amumu Build Guide by Whale

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League of Legends Build Guide Author Whale

Jungle-Mummy: He Knew You'd Pick Him! (Patch 6.4 - No future

Whale Last updated on September 16, 2016
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DerWahrePatchi | May 6, 2016 11:54am
It´s so bad i can´t find any other words for this guide
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Whale (8) | September 16, 2016 11:19am
Same.
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Whale (8) | March 18, 2016 3:09pm


- Insight is better than Perseverance.

- Since you can't buy green wards in s6 it's customary to keep your yellow trinket until level 9, then switch it for the upgraded red lens.

- Boots of Mobility are outclassed by Boots of Swiftness currently, and you'd want to build these over any other boots most of the time.

- Ninja Tabi should be an option.

- Nowhere near enough item options listed, missing Dead Man's Plate, Thornmail, Frozen Heart, Banshee's Veil, etc.

- Which Elixir do you actually recommend?


I've changed my build to reflect the above suggestions. I've been using swifties way more than mobis, so that change I can definitely agree with. Added Tabi's per request, though I don't see that as being that big of a deal. I used to have an optional item section, idk what I did to it or when, but I added it back with options. Also changed elixirs to be just the tank one, since that's the one I'd tell people to get in general.

As far as your other suggestions, I get where you're coming from on the build, but my guide/build is meant to be more off-tank and damage-heavy. It relies on using all passives and actives on the items as one to get the most effect out of each other, especially with Amumu's kit. Yes, it's expensive. I don't necessarily get to build these every time, but I shoot for it.

I really do appreciate the advice on improving my guide, hopefully some of the changes I made help to make it a bit better for everyone. Thanks!
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Vapora Dark (472) | March 17, 2016 6:58pm
- Taking Despair lvl 1 clears faster than Tantrum.

- AP quints are better than movement speed quints because of the better clearing and higher damage in ganks, movement speed doesn't do much in most circumstances.

- Insight is better than Perseverance.

- Since you can't buy green wards in s6 it's customary to keep your yellow trinket until level 9, then switch it for the upgraded red lens.

- Haunting Guise isn't a core item, and IDK that I'd ever build it on Amumu personally, Abyssal Scepter is much better and one magic pen item is enough.

- Boots of Mobility are outclassed by Boots of Swiftness currently, and you'd want to build these over any other boots most of the time.

- Ninja Tabi should be an option.

- Nowhere near enough item options listed, missing Dead Man's Plate, thornamil, Frozen Heart, Banshee's Veil, etc.

- Rylai's Crystal Scepter isn't good enough to be core, it's more of a luxury item for when you can afford to build more offensively.

- Liandry's Torment is likewise not good enough to be core, and personally I'd never use it in a serious build.

- The only full build you display isn't very tanky at all for a champion that's meant to be a tank. It doesn't have enough resistances.

- Which Elixir do you actually recommend?
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Vapora Dark (472) | March 14, 2016 4:06am
Voted -1
PM me if you want feedback.
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AsheMan | March 7, 2016 9:23am
Voted +1
ty
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GateCrash | March 7, 2016 9:19am
Voted +1
Good guide, unique itemization. Thanks!
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BonneSmasher | June 17, 2015 5:27am
Voted +1
Very nice! Congratulations!
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Cat In Tuxedo | June 11, 2015 8:06am
pff worst guide Ive ever seen
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Jatalan | May 17, 2015 6:57am
So, i was thinking of making an amumu build, so i wanted to check out was was already out there. THIS BUILD IS EXACTLY THE SAME as the one i planned on making! ITS PRETTY DAYUM GOOD ( if i do say so myself ;])!
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Whale (8) | May 14, 2015 11:11am

As it stands you're rushing an inefficient build path. Mobi's dont help in teamfights (level 1 boots as soon as you hit someone/creeps with your w, no chase potential)...



I appreciate the feedback. I did change the build to get Cinderhulk before all else, however I find your other arguments to be rather invalid in terms of my build. We will have to agree to disagree, I suppose!
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Adm Jackbar (1) | May 8, 2015 2:24am
Voted -1
As it stands you're rushing an inefficient build path. Mobi's dont help in teamfights (level 1 boots as soon as you hit someone/creeps with your w, no chase potential) and rushing a cc smite instead of using your kit and trailblazer for fast, high sustain jungle clear (Amumu/Sejuani/Zac are some of the fastest clears in the game) SO farming a level advantage/denying counterjungle attempts (Or clearing out the enemy jungle when they gank) is lost opportunities.
On top of that, Magic Penetration isn't useful in the early game, compared to tank stats allowing more agressive plays with laners. His base damage is fairly low, and scaling on W and E isn't worth building small amounts of AP unless you can sustain it. I'd prefer to see randuins or righteous glory be picked up in your early game core.
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Whale (8) | March 30, 2015 10:07pm
DarJul wrote:

Very nice, many of the updates and changes that I wondered about in other guides I have seen in yours! Magus and Sunfire mainly, and Abyssal... But, a few doubts.
Why Mobi boots, without exception? Not sure of the pros and cons, but I don't know, Mercs, Sorcerer's, Ninja's even... all give more base speed right when engaged right...


Glad you looked in to the build so much! Here's a Q&A form to address your concerns:

Q: Why only mobis? Why not others?
A: My play-style mantra on Amumu is "Be everywhere. Fast." Amumu has one ability that will make-or break many ganks - His Q. You need mobis to quickly get in position so that they don't have enough time to evade it (even if they see you). They also help with escapes.
Mercs: Useful for laners, but I don't see the point on Amumu (Especially with the addition of the Elixir of Iron). You will be the one doing the CC if played properly.
Ninja Tabi: Not viable at all imo, unless they have 4 AD champs. Extremely situational and thus I don't feel worth mentioning in the guide.
Sorc's: In norms if you're having a good time, I could understand them, especially with the blue enchantment build. However, in ranked you're going to want to be more of a mobile CC machine than a caster dealing damage. Like you said, with liandry's/abyssal/mumu passive you'll have a lot of MPen overall anyways.

Q: Old masteries?
A: I haven't rebuilt them in a while. I'll be checking on them!

Q: Guide updates?
A: I'll be working on it tonight and hopefully release an update today/tomorrow!

Like I said, thanks for your interest!


Out of curiosity, why do you build Ryalie's over a frozen heart with liandry's torment? With the AS slow aura of frozen heart, it procs the unique passive on torment, and adds the double damage because AS slow counts as movement impairing.


Everything on that item is exactly what you need. 400 health makes you tankier, 100AP helps you to do tons of damage as the initiator, and the movement speed slow not only doubles liandry's passive but also makes it far easier to stick to your target. With my build, you don't need more mana or armor. Definitely a viable item on Amumu in general, just not for my purposes. Thanks for checking the guide out!
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WinnieTheKiller | March 25, 2015 1:31pm
Out of curiosity, why do you build Ryalie's over a frozen heart with liandry's torment? With the AS slow aura of frozen heart, it procs the unique passive on torment, and adds the double damage because AS slow counts as movement impairing.
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DarJul | March 22, 2015 6:21am
Voted +1
Very nice, many of the updates and changes that I wondered about in other guides I have seen in yours! Magus and Sunfire mainly, and Abyssal... But, a few doubts.
Why Mobi boots, without exception? Not sure of the pros and cons, but I don't know, Mercs, Sorcerer's, Ninja's even... all give more base speed right when engaged right? And not having Tenacity, is it worth it? Just a dumb question, Mobis might be worth it.
I love Rylai's on amumu, but as I write this I realise that Abyssal is probably better to get sooner, more tankiness and you don't really need that slow (or the health if you're getting Haunting guise...). And if you go for this, the extra Magic Pen of Sorcerer's (you already have 35) might be wasted... and I'm forgetting his passive!! What a pleasure it might be to gank mid!! Plus, I've noticed people don't take amumu's damage seriously enough to take him into account when buying MR haha.
I think that's all of my rambling now!! Conclusion: you got me convinced, I like your build!! :D

PD: I see that you have updated the items but maybe not the in-guide explanations and such - Juggernaut still hanging around there =), so... too bad. Would love it if you answer and/or update =)
The masteries might be old, but as an afterthought, why not Oppression? Especially after Rylai's, but also with your ulti, since they can (and will if given time) span their abilities. Dunno.
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ManUGamE | October 16, 2014 11:36pm
Voted +1
Thank You
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Whale (8) | October 7, 2014 9:58am
Licantus wrote:

It isn't a General Guide, but a Champion Guide. Put this guide in the general ones only brings confusion. Also your guide can get more visibility if you put it in the right section.


Ty for troll vote.
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Licantus (1) | September 30, 2014 5:31pm
Voted -1
It isn't a General Guide, but a Champion Guide. Put this guide in the general ones only brings confusion. Also your guide can get more visibility if you put it in the right section.
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Whale (8) | August 20, 2013 1:23am
Build/guide updated to reflect item/jungle changes.
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PsiGuard (895) | July 1, 2013 8:56pm
Build isn't too bad, but you pretty much need Runic Bulwark on the jungler every game this season, unless the enemy team has no magic-based champions at all.

Since the jungle changes it's way better to get a smiteless leash on your first buff and immediately clear the other one. You get level 3 and double buffs while the solo laners are still level 2.

Speaking of level 3, take Bandage Toss then. Amumu clears super fast and you don't need to wait until level 4 for your ganking ability. It's very valuable to have your Q available in case there's a gank opportunity or you run into the enemy jungler. Also there isn't really an option to not gank before 6. You're not Warwick, you actually have pretty good ganks as long as you can land one skillshot. Not ganking at all just makes you worthless to your team throughout the early game.

The second point in W at level 7 makes no sense to me. You seem to get that maxing Q second is good for the burst damage and lower cooldown. There's no reason to get more points in W until your other skills are maxed.

I don't really think it's worth it to sacrifice Flash for any other summoner. I get that you want to give alternatives, but Flash is really crucial to Amumu's team fight positioning. It can be the difference between a 2-person ult and a 5-person ult.
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Whale (8) | July 1, 2013 8:05pm
Changed the picture to better reflect possible routes in the new jungle. Continue voting!
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Exo_Spectre | June 21, 2013 6:27am
Voted +1
interesting guide I enjoy jungleing so I'm seeing for who I want to do in ranked this is a very nice amumu guide IMO.
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Whale (8) | June 18, 2013 8:19pm
Build has been updated to better synergize with supports and tops. Thanks for the support!
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CAzobie | May 13, 2013 7:22pm
Voted +1
Spot on with the build and such, you might want to try using 9 points in offense instead of utility, other than that its pretty solid.
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Whale (8) | February 4, 2013 10:27pm
@A.R.M. You digressed so much that I find it generally non-conducive to the guide. So... uhm... I guess I'm sorry you find Amumu to be useless, and that you find double jungle to make sense.
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A.R.M. (2) | February 2, 2013 7:07pm
Creativity does not yield a +1 or -1. Amumu has always been a good champion... but I feel he is easily counerable in jungle, without blue he is nothing, by the time he reaches red he is weak... an easy gank for nearly any singular jungle. Amumu without blue = no jungle amumu, especilly if your opponenet is warding your jungle.

If you want to wreck an amumu jungle, or even a team that is banking on amumu iniates, it is probably a good time to do a specific double jungle meta, for amumu in lane is somewhat sad and easy to gank. The specific meta I am talking about is xin an udyr. Xinw ill push appart those that try to capitalize on the amum ult, and udyr shreads tanks, although if xin happens to cause any of the oppoenets carries to be caught out of position with said ult as well... all the better. Most people do not know how to play amumu, nad of those who do it is usually when you have a nunu or some other high aoe damage teamamte on your team... such as viktor... so if your opponenet has the map probably warded and does not chase baits (aka if all opponenets missing besides someone that is running into a decent fog of war (fow+bush(s)) then back off... a kill is not worth the potential losses from a gank, although thos potential losses drop whe you have the dispersement/disengage power of xin and cc power of udyr.
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Whale (8) | January 31, 2013 12:07pm
Dynamo5 wrote:

this is creative


So why a -1?
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Dynamo5 (1) | January 31, 2013 12:00pm
Voted -1
this is creative
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Whale (8) | January 23, 2013 7:18pm
Thanks! The more coding I learn, the more I try to improve on what I have. Glad people are taking notice of my advancements!
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Lucorian5 (65) | January 23, 2013 2:57pm
Voted +1
Pretty good guide overall, and I really like the fact taht you've worked so hard to improve it since it first was released, well done!
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Whale (8) | January 23, 2013 6:44am
Thanks for checking it out! Glad you liked it, and be sure to keep checking back, as I'm adding more and more complex coding the more I learn it!
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SkyBye | January 22, 2013 9:36am
Voted +1
gj cool. LETS FIND SOME FRIENDS
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Whale (8) | January 1, 2013 12:50pm
Thanks for the feedback! I've changed up my masteries and the build. Better? And as I said, I'm new to this. My guides are for the build, masteries, runes, and ability sequence, not for an in-depth analysis of the champion.
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throatslasher (248) | December 28, 2012 11:39am
Short and no coding. I also don't like your masteries. Consider the ones that reduce champ damage and auto attack damage. Sunfire is pretty core, IMO

Also turn on comment to vote