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Amumu Build Guide by Whale

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League of Legends Build Guide Author Whale

Jungle-Mummy: He Knew You'd Pick Him! (Patch 6.4 - No future

Whale Last updated on September 16, 2016
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DerWahrePatchi | May 6, 2016 11:54am
It´s so bad i can´t find any other words for this guide
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Whale (8) | September 16, 2016 11:19am
Same.
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Whale (8) | March 18, 2016 3:09pm


- Insight is better than Perseverance.

- Since you can't buy green wards in s6 it's customary to keep your yellow trinket until level 9, then switch it for the upgraded red lens.

- Boots of Mobility are outclassed by Boots of Swiftness currently, and you'd want to build these over any other boots most of the time.

- Ninja Tabi should be an option.

- Nowhere near enough item options listed, missing Dead Man's Plate, Thornmail, Frozen Heart, Banshee's Veil, etc.

- Which Elixir do you actually recommend?


I've changed my build to reflect the above suggestions. I've been using swifties way more than mobis, so that change I can definitely agree with. Added Tabi's per request, though I don't see that as being that big of a deal. I used to have an optional item section, idk what I did to it or when, but I added it back with options. Also changed elixirs to be just the tank one, since that's the one I'd tell people to get in general.

As far as your other suggestions, I get where you're coming from on the build, but my guide/build is meant to be more off-tank and damage-heavy. It relies on using all passives and actives on the items as one to get the most effect out of each other, especially with Amumu's kit. Yes, it's expensive. I don't necessarily get to build these every time, but I shoot for it.

I really do appreciate the advice on improving my guide, hopefully some of the changes I made help to make it a bit better for everyone. Thanks!
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Vapora Dark (475) | March 17, 2016 6:58pm
- Taking Despair lvl 1 clears faster than Tantrum.

- AP quints are better than movement speed quints because of the better clearing and higher damage in ganks, movement speed doesn't do much in most circumstances.

- Insight is better than Perseverance.

- Since you can't buy green wards in s6 it's customary to keep your yellow trinket until level 9, then switch it for the upgraded red lens.

- Haunting Guise isn't a core item, and IDK that I'd ever build it on Amumu personally, Abyssal Scepter is much better and one magic pen item is enough.

- Boots of Mobility are outclassed by Boots of Swiftness currently, and you'd want to build these over any other boots most of the time.

- Ninja Tabi should be an option.

- Nowhere near enough item options listed, missing Dead Man's Plate, thornamil, Frozen Heart, Banshee's Veil, etc.

- Rylai's Crystal Scepter isn't good enough to be core, it's more of a luxury item for when you can afford to build more offensively.

- Liandry's Torment is likewise not good enough to be core, and personally I'd never use it in a serious build.

- The only full build you display isn't very tanky at all for a champion that's meant to be a tank. It doesn't have enough resistances.

- Which Elixir do you actually recommend?
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Vapora Dark (475) | March 14, 2016 4:06am
Voted -1
PM me if you want feedback.
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AsheMan | March 7, 2016 9:23am
Voted +1
ty
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GateCrash | March 7, 2016 9:19am
Voted +1
Good guide, unique itemization. Thanks!
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BonneSmasher | June 17, 2015 5:27am
Voted +1
Very nice! Congratulations!
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Cat In Tuxedo | June 11, 2015 8:06am
pff worst guide Ive ever seen
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Jatalan | May 17, 2015 6:57am
So, i was thinking of making an amumu build, so i wanted to check out was was already out there. THIS BUILD IS EXACTLY THE SAME as the one i planned on making! ITS PRETTY DAYUM GOOD ( if i do say so myself ;])!
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Whale (8) | May 14, 2015 11:11am

As it stands you're rushing an inefficient build path. Mobi's dont help in teamfights (level 1 boots as soon as you hit someone/creeps with your w, no chase potential)...



I appreciate the feedback. I did change the build to get Cinderhulk before all else, however I find your other arguments to be rather invalid in terms of my build. We will have to agree to disagree, I suppose!
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Adm Jackbar (1) | May 8, 2015 2:24am
Voted -1
As it stands you're rushing an inefficient build path. Mobi's dont help in teamfights (level 1 boots as soon as you hit someone/creeps with your w, no chase potential) and rushing a cc smite instead of using your kit and trailblazer for fast, high sustain jungle clear (Amumu/Sejuani/Zac are some of the fastest clears in the game) SO farming a level advantage/denying counterjungle attempts (Or clearing out the enemy jungle when they gank) is lost opportunities.
On top of that, Magic Penetration isn't useful in the early game, compared to tank stats allowing more agressive plays with laners. His base damage is fairly low, and scaling on W and E isn't worth building small amounts of AP unless you can sustain it. I'd prefer to see randuins or righteous glory be picked up in your early game core.
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Whale (8) | March 30, 2015 10:07pm
DarJul wrote:

Very nice, many of the updates and changes that I wondered about in other guides I have seen in yours! Magus and Sunfire mainly, and Abyssal... But, a few doubts.
Why Mobi boots, without exception? Not sure of the pros and cons, but I don't know, Mercs, Sorcerer's, Ninja's even... all give more base speed right when engaged right...


Glad you looked in to the build so much! Here's a Q&A form to address your concerns:

Q: Why only mobis? Why not others?
A: My play-style mantra on Amumu is "Be everywhere. Fast." Amumu has one ability that will make-or break many ganks - His Q. You need mobis to quickly get in position so that they don't have enough time to evade it (even if they see you). They also help with escapes.
Mercs: Useful for laners, but I don't see the point on Amumu (Especially with the addition of the Elixir of Iron). You will be the one doing the CC if played properly.
Ninja Tabi: Not viable at all imo, unless they have 4 AD champs. Extremely situational and thus I don't feel worth mentioning in the guide.
Sorc's: In norms if you're having a good time, I could understand them, especially with the blue enchantment build. However, in ranked you're going to want to be more of a mobile CC machine than a caster dealing damage. Like you said, with liandry's/abyssal/mumu passive you'll have a lot of MPen overall anyways.

Q: Old masteries?
A: I haven't rebuilt them in a while. I'll be checking on them!

Q: Guide updates?
A: I'll be working on it tonight and hopefully release an update today/tomorrow!

Like I said, thanks for your interest!


Out of curiosity, why do you build Ryalie's over a frozen heart with liandry's torment? With the AS slow aura of frozen heart, it procs the unique passive on torment, and adds the double damage because AS slow counts as movement impairing.


Everything on that item is exactly what you need. 400 health makes you tankier, 100AP helps you to do tons of damage as the initiator, and the movement speed slow not only doubles liandry's passive but also makes it far easier to stick to your target. With my build, you don't need more mana or armor. Definitely a viable item on Amumu in general, just not for my purposes. Thanks for checking the guide out!
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