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Nocturne Build Guide by Belthemel

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Belthemel

Jungle Nocturne- A Real Terror

Belthemel Last updated on November 6, 2012
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Ability Sequence

1
3
5
7
8
Ability Key Q
4
14
15
17
18
Ability Key W
2
9
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
2/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 8

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 1


Guide Top

Introduction


Hello summoners! My name is King Samuel XIV. This is my first guide, yes first, so if i have any mistakes, please tell me! Any feedback, please tell me! I need it!


Guide Top

Why Jungle?

Nocturne is a great jungler. He has natural lifesteal with his Umbra Blades. He has great ganks (both before and after level 6). he can invade and counter jungle very easily. My favorite jungler.


Guide Top

Pros & Cons

Pros
+Deals great amount of damage
+Great CC
+Great 1v1
Cons
-Squishy
-Often focused in team fight
-High CD


Guide Top

Abilities Explained (not very well)

Duskbringer - Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.

Shroud of Darkness - Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive attack speed if successful.

Unspeakable Horror - Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.

Paranoia - Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Max your Duskbringer first because it will do the most amount of damage as well as let you secure a kill or let you win one.

Then you want to max your Unspeakable Horror next so you can have a long two seconds of advantage on your opponent.

Last you want to max your Shroud of Darkness because, while it does have a attack speed buff, your other moves are better.

Of course you want to get a point in Paranoia whenever you can because its your ultimate. (derp)


Guide Top

Summoner Spells

Smite- Come on, your jungling. If u asked why, you are ******ed and should not play this game ever again.

Clairvoyance- Unlike Rengar's Thrill of the Hunt, Nocturne's Paranoia does not reveal enemies. Clairvoyance is for that guy just out of vision.

Other acceptable summoner spells are:

Flash High mobility and help ganks. In team fights, you get focus a lot and this will help you get out of it.


Guide Top

Items

First off, 7 items? I know, sell your Wriggle's Lantern to buy another item! (Probably should be Madred's Bloodrazor)

sight ward- If there is one thing iv'e learned from watching the champions play, its wards = win! (read ward section below for help)

Cloth Armor- I usually get Cloth Armor on squishy junglers or solo tops. Helps you stay alive longer.

Wriggle's Lantern- Everything you need in a jungeler, AD, lifesteal, and an extra ward.

Mercury's Treads- Magic Resist + tenacity? I'm sold. (if there are little to no AP or you are being shredded by the AD carry, buy Ninja Tabi instead. Or if you just want to shred, u can go Berserker's Greaves)

Madred's Bloodrazor- Helps shred your foe's hp.

Frozen Mallet- Slow = you are dead. Nothing left to say.

The Bloodthirster- Great AD bonus and great lifesteal

Infinity Edge- Great AD bonus

Phantom Dancer- Great attack speed and movement speed

Other acceptable items are:

Item Sequence











Health Potion
50

Health Potion
50

Health Potion
50

Boots of Speed - helps you gank better

Health Potion - you need this for sustain


Guide Top

Masteries

Masteries
3/5
2/1
4/1
4/1
1/1
3/1
3/1
1/
1/5
3/1
2/1
2/5
1/5

I take points in Brute Force , Alacrity , Deadliness , Weapon Expertise , Sunder , and Executioner to maximize my damage.

I take points in Butcher , Tough Skin , Summoner's Resolve , Vigor , Hardiness , and Vampirism to keep me alive and quicken my clear time in the jungle.


Guide Top

Runes

Runes

Greater Mark of Lethality
9

Greater Seal of Scaling Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Lethality
3

I get armor penetration because it causes you to deal much more damage. It reduces the targets armor (no sheet Sherlock) and can cause you to win LOTS more duels.

My seals and glyphs are to help me stay alive in the jungle and in team fights longer.

Other acceptable runes are:

Runes

Greater Glyph of Armor
9

Greater Seal of Armor
9

These help you stay alive longer in the jungle and beginning game. Not extreemely good late game though. :P


Guide Top

Wards

Since sight wards are "so hard to use", i feel i should put a new segment for them.

Q:When do i put them? A:After a gank or to ward your buffs.
Q:Where do i put them? A:In the river or a buff.
Q:Which kind should i buy? A:It depends. if they have a stealth character like Evelynn or Twitch, buy Vision Ward. If not, buy sight ward. If you know or suspect the enemy team has wards, buy Vision Ward. (keep in mind you can always buy more than i suggest)

Here is a picture of where to place some wards

  • Yellow: Vital to protect the jungler on your team
  • Blue: For protection depending on which lane you're on
  • Red: To guard Dragon and Baron
  • Orange: In order to Counter-Jungle


Guide Top

Jungle Path

Sorry for no pictures, get off my freaking back!

Before we start, be sure to remember to take a potion if you are low when fighting the jungle creeps or walking to the next camp. Start at blue buff with a leash while making sure to smite the golem at 445 (gets you more moneys) then go to the wolf camp. Kill the wolves then the wraiths. Go to the double golems, saving your smite for the lizard elder. Now you can gank. Ask yourself these questions.

Are any of my lanes being pushed or harassed badly?
Can any lane benefit from a gank?

If you said yes on any of these, gank! Even if u said no to all of them, just gank and win your team some money! Or u can counter jungle, jungle more, or go back to buy your boots. (Note that u should only go back if you can buy your boots.)


Guide Top

THANK YOU!

Thank you for taking the time to read (or skim) my guide to jungle Nocturne! I greatly appreciate it! Be sure to COMMENT ABOUT ANY FEEDBACK OR QUESTIONS! Thank you jhoijhoi for some great pictures and for helping me make this guide. Thank you Kwiick for some great feedback! Thank you! For all noob guide makers out there, this will GREATLY help.

How to make a Guide Guide

Also this will help you so much on columns, the little pieces of ****t (the columns, not you)!

Ice Creamy's Column Guide