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Shaco Build Guide by TheOnlyOneZeldacrafter

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TheOnlyOneZeldacrafter

Jungle shaco every game positiv

TheOnlyOneZeldacrafter Last updated on February 1, 2013
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
14
15
17
18
Ability Key W
3
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 9


Summoner Spells

These aren't the summoner spells you have to take. The decision is up to you. This is just my personal preference of what summoner spells to use on him. Although there are other viable options.
These aren't the summoner spells you have to take. The decision is up to you. This is just my personal preference of what summoner spells to use on him. Although there are other viable options.

Ghost Ghost is a very strong spell on most junglers who have some sort of stealth ability because it allows you to cover a great distance while you are stealthed. This is a very good spell for beginning Shaco players because it can be used offesnsively and defensively. It can also make up from a poorly used Deceive.

Smite You're a jungler, Smite is your best friend that helps you secure buffs, and have a faster clear the first couple times. Not taking Smite as a jungler makes it very hard to secure your own buffs, and objectives.




You can Take,or too.


Flash is also not a bad idea with Shacoto to get out of tricky situations, however, you usually Deceive and ghost in combination with Deceive is also a good spell to escape.

you can also use exhaust, but you can also track with ghost from opponents or escape from them

I just never liked taking this spell in general as any jungler. It provides no form of defensive potential what so ever. Also, there is typically never a need for another Ignite on the team since almost every role takes it nowadays. It can be viable I guess, but at the same time you have to play extremely cautious while Deceive is on cooldown.


Never take this spells:

:
Why need heal? Go to base and heal you.
:
You can ward with wriggles lantern too
:
You have blue
:
you don´t need. If you erally need buy a Quickilver Sash
:
You are playing on summoner's rift not
:
1st: 500 seconds cooldown
2st: you won´t die often
:
Why take this? You aren´t laner and ganks with Decaive are better.