Build Guide by TeenageDracula

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TeenageDracula

Jungle Taric, Shoving your Gems down the Forest's throat

TeenageDracula Last updated on February 1, 2011
35,491 13
Build 1 (Cheat Sheet)

Champion Build: Taric

Health 2088
Health Regen 16.1
Mana 2263
Mana Regen 18.3
Armor 93.1
Magic Resist 51.25
Dodge 0
Tenacity 0
Movement Speed 410
Gold Bonus 0
Attack Damage 276
Attack Speed 109.6
Crit Chance 68.78%S
Crit Damage 50%
Ability Power 0
Life Steal 12%
Spell Vamp 0
Armor Penetration 19.2
Magic Penetration 0
Cooldown Reduction 0%


Recommended Runes



Ability Sequence

2
7
10
12
13
Ability Key Q
1
3
5
8
9
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9

Guide Top

Taric the God of the Sea

People understand the true power of Taric. He can play almost any role on a team. Mage, physical DPS, or tank. Not until recently has a new form of Taric risen to take the stage as the best form of Taric. That form being the Jungle Taric.


Guide Top

Items:


The game begins like any other jungle build with Cloth armor and potions. The amount of each type of potions is up to you. I suggest two mana potions, and one health potion.


Upgrade your cloth armor to a Madred's Razors, a standard in any jungle build.


Berzerker's Greaves go along with the rest of the Physical DPS build.


The Manamune, along with blue buff and Taric's passive, assure that you will never run out of mana. The added damage is also a very nice bonus.


Madred's Bloodrazor evolve from Marded's Razors, this is a great DPS item, adding magic damage to your auto-attacks and tear up tanks too dumb to pick up magic resistance.


The Zeal will help provide movement speed to help with ganks and jungling faster, as well as attack speed (helps with the passive), this will later become a Phantom Dancer.


The life steal and attack damage make this one of the best items for physical DPS builds. Jungling should be an easy way to feed up your bloodthirster.


The Zeal has reached the appropriate level to evolve (not a pokemon reference) into the Phantom Dancer! The benefits of the zeal are now greater as the Phantom Dancer is a greater Zeal.


The final item is for damage. The Infinity Edge will have you critical striking all the enemies and jungle creeps with your hammer.


Your final build should look like:



Your build does not have to follow this exactly. If you are dieing a lot, a Frozen Heart or Guardian Angel will raise your survivability. If you want more life steal/attack speed a Stark's Fervor will supply both.


Guide Top

Jungle Sequence:

[*] Kill wolves using shatter, you will become level two, take your Q (heal).
[*] Move onto the golems (the two golems, not blue buff), do NOT use smite.
[*] The mighty blue buff is next, yelling "Call me Ishmael" (blue buff is your Moby ****, also be impressed that I got a Moby **** reference in a League of Legends build). Site the golem monster and spam shatter whenever you can, if you get low health heal yourself or use your health potion if available.
[*] Your next target will be the ghosts. Shatter should take care of most of their health, then smash them with your hammer. Go back and get Madred's Razors at this point.
[*] Red buff should be a breeze as smite should be available during the battle. Using shatter as soon as it comes off cooldown is a must.


You are now in control of what you do. You can gank, or continue jungling until you hit 6. Once you hit 6 and have a Madred's you can battle dragon in a fight to the death.


Guide Top

Masteries:

The Masteries seem to be messing up in the build. So I am going to post them here in case.


Guide Top

Proof:


About the Author

TeenageDracula

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