Build Guide by TeenageDracula
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Taric the God of the Sea
People understand the true power of Taric. He can play almost any role on a team. Mage, physical DPS, or tank. Not until recently has a new form of Taric risen to take the stage as the best form of Taric. That form being the Jungle Taric.
The game begins like any other jungle build with Cloth armor and potions. The amount of each type of potions is up to you. I suggest two mana potions, and one health potion.
Upgrade your cloth armor to a Madred's Razors, a standard in any jungle build.
Berzerker's Greaves go along with the rest of the Physical DPS build.
The Manamune, along with blue buff and Taric's passive, assure that you will never run out of mana. The added damage is also a very nice bonus.
Madred's Bloodrazor evolve from Marded's Razors, this is a great DPS item, adding magic damage to your auto-attacks and tear up tanks too dumb to pick up magic resistance.
The Zeal will help provide movement speed to help with ganks and jungling faster, as well as attack speed (helps with the passive), this will later become a Phantom Dancer.
The life steal and attack damage make this one of the best items for physical DPS builds. Jungling should be an easy way to feed up your bloodthirster.
The Zeal has reached the appropriate level to evolve (not a pokemon reference) into the Phantom Dancer! The benefits of the zeal are now greater as the Phantom Dancer is a greater Zeal.
The final item is for damage. The Infinity Edge will have you critical striking all the enemies and jungle creeps with your hammer.
Your final build should look like:
Your build does not have to follow this exactly. If you are dieing a lot, a Frozen Heart or Guardian Angel will raise your survivability. If you want more life steal/attack speed a Stark's Fervor will supply both.
[*] Kill wolves using shatter, you will become level two, take your Q (heal).
[*] Move onto the golems (the two golems, not blue buff), do NOT use smite.
[*] The mighty blue buff is next, yelling "Call me Ishmael" (blue buff is your Moby ****, also be impressed that I got a Moby **** reference in a League of Legends build). Site the golem monster and spam shatter whenever you can, if you get low health heal yourself or use your health potion if available.
[*] Your next target will be the ghosts. Shatter should take care of most of their health, then smash them with your hammer. Go back and get Madred's Razors at this point.
[*] Red buff should be a breeze as smite should be available during the battle. Using shatter as soon as it comes off cooldown is a must.
You are now in control of what you do. You can gank, or continue jungling until you hit 6. Once you hit 6 and have a Madred's you can battle dragon in a fight to the death.
The Masteries seem to be messing up in the build. So I am going to post them here in case.