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Nocturne General Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Jungle to team shredder.

Last updated on November 4, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
4
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 3

 
 
 
 
 
2/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 6


Guide Top

Intro

This build is not for average games or mediocre teams. Anyone with talent can win an easy game but this guide os for beating a well rounded team. A good team will build equal MR, Armor, Etc along with dmg items. Luckily, as nocturne you can build to shred through any build, yes, even Rammus.


Guide Top

Runes

Standard for a nocturne jungle. Armor to live longer, armor pen to kill faster, atack speed procs your passive faster and kills faster and abilty cooldown because you will normally have blue and can spam your Duskbringer every time its up.


Guide Top

Masteries

These masteries take into consideration the fast that this build has significant lifesteal. When your lifestealing, the more damage you do the stronger your defense is. Taken that into consideration offense is maxed out making sure to put a point in improved smite (make sure u use this as you the game ends the laning phase, gold is good!) Three points in the defense tree in armor means every creep in the jungle that hits you does less every time and in utility we take perseverance for staying power and Haste (ghost is a better skill than flash for this reason, you should be killing things faster than anyone else so we are trying to hurt them more rather than let them hurt us less.... when you gank you have to stop moving every time you swing to attack. Ghost helps close that distance faster for more attacks.) And 2 points to level up faster for that ulti!


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Items

This is the difference between an average Nocturne and a devout one. Warmogs on nocturne is a beautiful experience. After maybe 400 games going dancer, thirster, edge I discoverd this build. Will never go back. Atmohs stacks wonderfull with a fed warmogs. The extra health makes up for not having youmous to pop when things go south. With the added health turret diving become a casual experience. Like picking daises. While you casually let this turret tickle your pickle every swing (which increases with shroud as well as runes and build) does two percent of your health which is near tank level, and four percent of theirs. Now, tanks cant play games with you. Not to mention you heal yourself for more than an average champions damage. You can heal yourself after ulting to kill their support in back and finishing off their tank in front on your way back to your side. AP champions should rarely cause issues with you due to spell shield plus your massive damage output and fear. The armor through this build means you can face any other melee champion 1v1 and expect to chase them down while they run away and your at full health.

Come extremely late game sell wriggles and buy triforce and remember to buy all four elixirs.


Guide Top

Skill Sequence

Standard build for jungle. Gank as soon as you get fear. You can obviously gank without fear but check and see if they have an escape. They most likely will but if they don't kill them lvl 1,2,3,4,5 etc till their surrender or ragequit. Max duskbring first and always have a point in shroud and pop it when you expect a nuke to come your way or in the process of ulting. Your ulti is a beautiful piece of destruction that can be used for more than ganking. ESCAPING! something bad happens and your not fed enough to 1v4 yet... so ult to the one in the back and run away! JUKED! You can start seriously ganking as soon as you get fear. It becomes your job when you hit 6.


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Ranked Play

This build is for ranked play. If you expect bad players I recommend wriggles, boots, youmou, thirster, dancer, edge. This will destroy any character in the game when equally fed in a 1v1 (besides sometimes rammus or if they have thornmail....curse you thornmail... watch builds)


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Pros / Cons

Pros of this build are it's limitless. When you do around 6 percent of their health automagically, then add atack damage. Life is swell.

The only con is this build lacks the extra escape tool that is youmous.


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Team Work

You are a support character. You support your lanes by killing things. Top is solo vs 2. kill that lane.


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Creeping / Jungling

Here's some secrets to the experienced jungler. When you have cv'ed to tell the opposing jungler is on blue. Go to his wraiths, smite big one and kill little ones. Go to golems, kill them, ghost to your wolves, your wraiths, your golems, back, blue. Continue on normally.

If they dont have a jungler start at their blue if you have a CV to see it's safe. Go their blue, their wolves, ghost to your golems, your wraiths, wolves, back, your blue and so on.

In a normal situation ... figure it out from a normal guide.


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