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Udyr Build Guide by huffmanjesse

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author huffmanjesse

Jungle Udyr

huffmanjesse Last updated on February 1, 2014
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Ability Sequence

4
17
18
Ability Key Q
2
8
10
11
12
Ability Key W
3
13
14
15
16
Ability Key E
1
5
6
7
9
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9


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Pros / Cons

+ Tank with lots of survivability
+ Great harassment
+ Flexible in teamfights

- No real escape
- Tends to be mana hungry at times
- Skill stacking can be tricky if you're not in the right stance.


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Greetings :)

This is basically my personal method of getting items when jungling with Udyr. Simple, nothing fancy. His early game, I feel, greatly relies on play style and team work, but once Udyr gets up to full speed he is a force to be reckoned with. He does this fairly early in the leveling process.


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Runes

Again, nothing fancy. Attack speed to fire more fire, makes your tiger have a bit more bite at level 4. Armor and Magic Resistance to stack with the Masteries in order to survive and be a brute in a team fight. Quints are focused on Attack Damage to give his basic attacks more ...punch.


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Masteries

I prefer survivability, being able to stay alive is something Udyr has always been good at, but with points in Tenacity and Legendary Guardian, it allows Udyr to escape those nasty 5v1 situations a little easier.


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Items

Most Junglers always have an item that builds off of Madred's Razor or Spirit Stone. Ancient Golem is Udyr's optimal choice in my opinion, as the HP is a good early choice and it increases his farm speed. If you're not ganking lane or farming minions, then you should be punching wolves and wraiths in their food gob.

I wrestled a bit with the boots. Originally, I used Movement Boots, which allowed me massive mobility, but did nothing for me in combat. I switch them out for Berserker's Greaves, which are great for Tiger Stance, but if your goal is surviving team fights and hard ganks, then Ninja Tabi have always been optimal. The armor and passive ability have saved my shell more than once. The enchantment usually relies on the fight, but I prefer Homeguard, as it allows me to quickly return to the jungle after a Recall.

The "TriForce" is usually a pin that fits into most builds due to its massive versatility. In this case, the Passive - Spellblade will make Bear stuns and Phoenix Fire Blasts more potent, allowing for easier pokes, while the Rage ability combined with the Bear Stance movement buff allows you to catch most champions.

Spirit Visage got nerfed recently, but the health, passive, and cooldown reduction are still too tasty to pass up. Makes your turtle heals more potent with the lifesteal bonus as well.

Here is where I notice that a lot of builds start to differ, but since I am showing you my personal setup, I go for the Frozen Heart next. More Mana for the ever hungry Udyr, giving him more sustain if he does not have Blue buff. Armor and cooldown reduction increase his survivability, but the passive is the best Utility. With all of the Attack Speed heavy champions this season, this item hits them for a 20% reduction. Useful for teamfight and solo challenges.

The last two items are always a toss up depending on what team you are in, how the fight is going, so on and so forth. But, I always end with either the Locket of the Iron Solari or Randuin's Omen. Both items give a decent bit of health and armor, plus an active ability that is useful for team fights. It basically comes down to whether you want an AOE slow utility or a shield your allies utility.


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Skill Sequence

Jungle Udyr always starts with Phoenix stance. Hits all his enemies with ease.

Second is Turtle to begin healing yourself and providing protection. Also allows you to gank Top early without fear of being easily focused as long as you don't play to reckless.

Third is Bear Stance, gives you stuns and movement speed. Usually the point where you start getting kills and assists flowing in.

I put a point into Tiger instead of saving it for level 16. It allows for early burst on champions that dive too far. It also speeds up your Phoenix blasts, which allows you to clear minion waves quickly. Also great for quickly cutting down buffs and dragon earlier on. I think its a waste to not have full Udyr ability as soon as possible.

From here, you stack Phoenix and Turtle until they are maxed. Then max bear, then finish with two levels of Tiger if they've lived that long.


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Spells

I prefer dual offensive spells on Udyr. I found that flash, ghost, and teleport did not pop up frequently enough for my taste. Udyr already has movement speed ability and stun, so I grab smite for jungle and ignite for champions.