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Udyr Build Guide by catlubber

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author catlubber

Jungle Udyr (AD Offtank)

catlubber Last updated on July 16, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
6
10
12
14
Ability Key W
4
8
11
13
15
Ability Key E
16
17
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 1

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
2/
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 14

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 15


Guide Top

Introduction

This style of Jungle Udyr allows you to get the most stuns for your health while still doing some damage.

The GP5 early game plus wriggles means any game you play wih me the river will always be warded.

Also 8:00 dragon is a plus. The way I see it im supporting the whole game.


Guide Top

Runes and Masteries

I chose runes that would help me do more damage and take less damage in early game and late game.
Armour isn't a bad substitute for dodge early game and MR/lvl is just as good at attack speed depending on what item composition you want.

The defense masteries are for surviving the early jungle and the utility helps you out overall, with help and movespeed mostly.


Guide Top

Items

These items are in a goal of helping the most and not dieing.

Gp5/wriggles = wards and lifesteal jungling stabability.

An even mixture of MR, armour, health, and damage.

Late game the omen/ghostblade active combo is great for initiating.

Not to mention the slow after you stun people and the blocking of 1 nuke that will most likely be the stun preventing you from a stun.


Guide Top

Jungle Route

Since Udyr is such a great jungler you can start almost anywhere with cloth armour and 5 pots. The best way that I have found is to start with Blue and move in order

=wolves->wriaths->lizard->golems-> lvl 4 bear gank if bottom wants/needs it or not other wise you can lvl 4 turtle to make wolves->wraiths->golems again and then lvl 5 madreds and a ward and a health potion to do dragon.

I usually finish by 8:00 make sure to check mias and put ward at most likely to gank direction.


Guide Top

Tips

You don't need more than level one turtle to jungle well, but lvl 2-3 will block about a tower shot which is great for tower diving. Just bear speed in, turtle shield the shot, stun/tiger the target, bear out.

Coming in for Ganks you have to come in from behind ghost/bear in and alternate between stuns and tiger dots, the sun timer usuay works out so you can get a stun 2 tigers a stun and then another tiger before they reach a tower.