Warwick Build Guide by DarkLight4DT
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hi, this is my third build that I have created. One, of course, that I have experimented a lot with. It's a great build considering the fact that you can do splash damage, massive damage, and can counter a lot of champs.
The runes are mandatory for Warwick in my opinion. But you can customize it just as long as you have Armor Pen, AD, and Armor. The armor pen and AD is to penetrate any tank's armor and you get additionally damage from AD. With the additional armor, you can easily take on an AD carry champion.
The masteries is a 21/9/0 masteries. Since Warwick is a jungler that clears out the jungle a bit slow, extra damage, life steal, and armor pen won't hurt a bit. You gain additional health from the 9 on defense and a bit of armor.
The build you start off with, cloth armor and 5 potions, is pretty much what every jungler starts off with. When you get your full build, Madred's Bloodrazor counters tanks, The Bloodthirter and Tiamat give you addition damage to take down those annoying mages after your Infinite Duress, and Thornmail and Guardian Angel help to reduce damage and counter AD carries. You're Tiamat allows Infinite Duress to do splash damage, which is really good to initiate a fight. You really don't need speed to chase because of Blood Scent, which gives a huge amount of movement.
You want to max out Q first because you use it for healing a lot. I mean, sure your passive gives you some health but does it really do well to 200-300 attack damage champs? Which is why maxing out Q is best, it also deals a load of damage if the target is squishy. The W skill is maxed out second, because you need it for attack speed and it gives teammates additional attack speed too. You can max out E last because when it's level 1 you can outchase a lot of champions.
Smite, is a mandatory spell for junglers so I don't think I need to explain the use of it. Exhaust, however, is a good spell for Warwick, since you need to do a lot of damage before Blood Scent starts to work. After you cast Infinite Duress, and the target still had more than 40% health, you'll need Exhaust to slow the person and deal more addition damage, also if you're having a 1v1 battle and think you're going to lose, you can just activate Exhaust and you have a higher chance of winning.
Overall you can use Infinite Duress on mages to counter them, Thornmail to counter AD carries, and Madred's Bloodrazor to counter tanks, how much better can it get? Warwick however, doesn't do well against stealthed champions unless you have Oracle's. Overall, it is a good build and you should try it before you judge it.