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Warwick Build Guide by Thunderaans

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Thunderaans

Jungle WinWick

Thunderaans Last updated on January 14, 2012
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Ability Sequence

1
4
9
10
15
17
Ability Key Q
2
5
11
13
14
Ability Key W
3
7
8
16
Ability Key E
6
12
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
2/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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Introduction

So, as you can see with my build i go tankwick out of the jungle with some Attack Damage. My build may look funny but its not to expensive and it works to tank for a team or be a very powerful off tank. This is my first build on here =) go easy on me xD.


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Skills

Eternal Thirst - Each of Warwick's attacks will heal him for 6 / 12 / 18 health. Each successive attack against the same target will stack this amount of healing to Warwick up to a maximum of 3 stacks per strike. The stacks remain for 4 seconds.


Hungering Strike - Takes a bite out of enemy unit for damage and heals Warwick.
Strikes an enemy for the greater value between 75/125/175/225/275 (+1 per ability power) and 8/11/14/17/20% of the target's maximum health (can only do flat damage to monsters), and heals Warwick for 100% of the damage dealt.

Cooldown - 10/9/8/7/6 seconds
Cost - 60/70/80/90/100 Mana
Range - 400





Hunters Call - Warwick lets out a howl, increasing all nearby friendly champions' attack speed for a short time.
Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40/50/60/70/80% and all nearby friendly champions' attack speed by half of that for 10 seconds.

Cooldown - 30/27/24/21/18 seconds
Cost - 35/35/35/35/35 Mana
Range - Self + 1200 AoE




Blood Scent - Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury causing him to move at incredible speeds.
Warwick senses enemy champions under 50% life within 1500/2300/3100/3900/4700 distance of him; Upon sensing an enemy at low life he will gain 20/25/30/35/40% Movement Speed.

Cooldown - 4 seconds
Cost - Passive/Toggle
Range - 1500/2300/3100/3900/4700




Infinite Duress - Warwick lunges at an enemy Champion, stunning them and dealing damage for a few seconds.
Warwick lunges at an enemy Champion, stunning them for 1.7 seconds. While they are stunned, Warwick quickly strikes the target 5 times for 33% of his attack damage plus 40/60/80. Warwick gains an additional 30% lifesteal while performing Infinite Duress.

Cooldown - 90/80/70 seconds
Cost - 100/125/150 Mana
Range - 700


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Runes

For runes i do flat ad marks and quints for the starting attack damage, i do flat armor for early game jungle and magic resist per level for late game magic resist.


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Masteries

Masteries i go 21-9-0 taking damage and tankyness as much as i can. Also it is not uncommon to go 0-21-9 for the tanking and buff length masteries.


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Items

I begin with a Doran's Ring for the ap and health, it helps with the Q on killing and life steal while in the jungle. Next I rush madreds Razors for the jungle 300 damage, you can either go blood-razors later in the game or just go for wriggles for faster jungling. I prefer to go for blood-razors later game. After razors i get mercury treads for the tenacity/magic resist. Then I buy a Wits End for the on hit, and the crazy magic resist(the attack speed is just a bonus xD). Frozen heart next is just a given for the mana. Then i get the bloodrazors. At the end this is just a personal preference for damage, i go with frozen mallet for health/damage/ slow, then i get atma's for the tanking and damage.


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Summoner Spells

I use smite for jungle, and flash because i can setup ganks better and dont need ghost when i can persue with my Blood scent.


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Creeping / Jungling

Start at wolves and solo them down before blue buff comes up and then take blue, wraiths, Golems, Red, Then buy. Warwick is not the best counter jungler out there but it can be done if you just wait until level 6 to gank and have your suppression ulti.

In jungle you should always use Hunters Call Whenever avaible. On bigger creeps (Golem/Lizard/Dragon) i suggest landing at least 3 melee hits to maximize the effect of Eternal Thirst before triggering Hunters Call.
Hungering Strike should be used on CD whenever you have blue buff. If you dont have it use it only on: Blue Wraith, Golem(buff one), Lizard(buff one) and Dragon.
Blood Scent Doesn't have much use in jungling. Tho you should be aware of using it. Having it triggered on while you are on 10% health fighting dragon can cause ppl to notice you are close and that could cause a gank opportunity.
Infinite Duress is unusable on creeps.


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Summary

Warwick... he is the best jungler out there. You can build AP but it only does well with his Hungering strike. So i go ad for the overall damage and tanking. But I have tried to do a hybrid build it only works if you get fed very fast early game so that you have the money for the expensive hybrid items. Going ad i get about 200 both resists with wits end proceed 4 times and it really takes a while to bring down a WW that is life stealing and have 3k hp with 200 resists. I start into fights with my ulti becoming the primary while hungering striking to stay alive. My team then can jump in and demolish anything in the group. Always using my suppression on either a ad carry or a AP carry... or tryda*** xD, basically what every is the threat.


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Farming

Farming with WW is pretty simple just jungle and support solo lanes when they need it.


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Unique Skills

This build really shines versus other builds because it has the sustainability over any other build and still pumps out enough damage to be a great ad damage dealer.


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Team Work

When working in team fights, Warwick is a great option to initiate fights. He is very powerful with 200 resists when you ulti in the wits end will instantly hit 4 stacks and it will pump up your magic resist. As you jump in make sure to target the ad carry, or any high dps that is squishy, that will help to get your team to kill them.


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Pros / Cons

Pros- High resist, High attack damage, good fight starter.



Cons- Won't last long 3v1, not much damage with the ulti and the Q.


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Why Warwick?

I choose Warwick over any jungler besides shaco because i <3 my main. Warwick has the tanking, damage, and just speed over any other jungler. Were shaco has to wait on box's if hes ap... or life if hes ad, Warwick just keeps jungling without losing life. Trundle, fiddle, and lee sin more common champions are not half as powerful as warwick. In my opinion shaco being my main or not, Warwick is the most overpowered jungler, he is super fast, super tanky, and can pump out massive amounts of damage. He doesn't lose to many champions 1v1 either. Were he can't counter jungle, he wont be counter jungled period.