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prime

Build Guide by azapcap

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author azapcap

Jungle Yi

azapcap Last updated on August 23, 2010
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Ability Sequence

2
3
8
10
12
Ability Key Q
13
14
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Kind of an interesting build I thought I'd try. The main thing between this and other jungling builds is the schedule. You should lane until level 3, when you get level 2 alpha strike, then head into the jungle. At this point you will be able to take down all of the lesser creep camps. As soon as you get enough money for baby Madred's, you should port home to buy it. After you get it, you should be able to kill the golem and lizards easily.

Jungling phase ends when you get enough money to build the bloodthirster. By then, you should be level 6+ and ready to either go for the dragon or gank someone with your ultimate. All you have to do is wait for the right moment.

The Bloodrazor is a versatile item, good against all heroes. Although it admittedly has less of a use on low health, high magic resistance characters, it will still do about 2% of their health in extra damage. That is at least an extra 160 damage every time you hit something. T2 boots are next on the list, and usually I'd go with berserker's for the extra attack speed, but you can opt for ninja's or mercury as you see fit.

After getting boots, you have two choices, malady and wit's end or you could opt for a phantom dancer and an earlier infinity edge. Alternatively, you can mix and match as the game requires.

Kills are pretty standard Yi kills. Run in or open with Alpha Strike; Wuju style up and whoop them. Pop Highlander as needed. It will be a little harder to gank early game without exhaust, but the element of surprise should contribute to your kills.

Good Luck and have fun. Whatever happens to your team, you could say you were just messing around.