Fiora Build Guide by
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Introduction/How to Play
This is a build I came up with to help Fiora players use her effectively.
I came up with it because her early game is very powerful and useful in ganking, but her jungle is too slow to start off with outright. To alleviate this, one should start at top lane and gain levels (up to at most lv5), and then begin the jungle. When done properly, Fiora's jungle is incredibly fast (around 2:50 last I checked), and ganking is available at any point during the jungle.
For runes, focus on improving Attack Damage and Speed, while giving a boost to your defenses in order to survive teamfights. Take Armor penetration marks, flat armor seals, flat magic resist glyphs and flat attack damage quintessences.
If you'd like to focus more on speed, take flat attack speed marks, and leave the rest as is.
As for your Abilities, Burst of Speed is your primary jungling tool, followed by Riposte and Lunge, with Blade Waltz whenever possible. You want to keep your attack speed at a maximum while being able to defend yourself but still close the distance.
Take one point in Lunge and leave it there until level 14.
Max Riposte by Level 13.
Your first points should be invested in Burst of Speed.
Level Blade Waltz whenever possible.
As with runes, you want to focus on building speed and damage while maintaining health. For this reason, the AtMogs combo is mandatory, as well as Phantom Dancers and Youmuu's Ghostblade. If your team is doing well, opt for the boost in attack speed with Berserker's Greaves. otherwise, take Ninja Tabi or Mercury treads.
Your starting item should be a Vampiric Scepter. Build it into a Wriggle's Lantern, and sell it when you're ready to buy your Atma's. Consider investing in a Madred's Bloodrazor if the enemy team is a little beefy. Otherwise, buy another Atma's or Phantom Dancer.
Masteries are basic AD laning. Take every point on the leftmost half of the Offense Tree, and Hardiness, Tough Skin, Vigor and Bladed Armor in the Defense Tree.
Why skip over Runic Affinity, you ask? Well, Fiora can move so fast through the jungle she doesn't NEED to have to keep it for long periods of time.
For summoner spells, take Ghost and Ignite. Doing so allows you to hide the fact that you'll be jungling at a later point, which gives your team an incredible advantage. If you are confident without Ghost, Flash works just as well, if not better.
-Lunge is especially useful for poking enemies in lane. Use the first strike to dash to them, then dash back to the enemy minion closest to your tower to avoid taking tons of damage.
-When the lane is pushed, Lunge can also be used to tower dive a weakened Champion. See above.
-Treat this ability as if it were a Spell Shield. Trigger it immediately when necessary, and no earlier.
Burst of Speed:
-Trigger Burst of Speed whenever possible in the jungle. You would not BELIEVE how fast even Ancient Golem or Elder Lizard fall when being struck by 105% bonus movement speed.
-Trigger Burst of Speed midway through a fight. That way, the harder hits come out closer to the end. This helps a lot with Champions that can heal themselves like Vladimir or Volibear.
-Blade Waltz and Lunge can go over walls. Use this to your advantage in a warded area.
-Blade Waltz follows your target even if they Flash.
-High Speed Jungle
-Incredible damage output
-Ganks available ALL THE TIME
-Leaves your top-lane partner in the dust
-Getting caught by wards ruins your surprise factor