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Fiddlesticks Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Junglesticks

Last updated on November 16, 2011
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Ability Sequence

4
12
13
17
18
Ability Key Q
1
3
5
8
9
Ability Key W
2
7
10
14
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 23

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 7


Guide Top

Introduction to Junglesticks

Fiddle is very great champion to play especially in the jungle.
Fiddle is amazing at just appearing in front of an enemy or group and just murk the **** out of them. This makes his kills easy and quick with a silence and fear.


Guide Top

Runes

I took all ability power runes just for the fact that it's really more than ability power.

Ability power makes your Magic attacks stronger this is the idea right. With Fid it makes his drain even more potent and allowing more health to be generated from the ability; making jungling easy and quick. It ensures your ganks. (most of time)

SUMMARY--- AP runes are also spell vamp runes do to drain. Makes you hit like truck.


Guide Top

Masteries

Much like Runes I took a lot of ability power and mana regen.
Fiddle fails if he has no blue buff to jungle; if this happens every little helps.


Guide Top

Items

I'm not the best Fiddle in the world but, this the Pentakill Champ.

Amp Tome *starts jungle nicely) >>> health potion (to get blue if no leash) >>> Kage's Lucky Pick (hey why not let's rack some gold up so the Death Fire Grasp can buy itself) >>> Rabadon's Deathcap *attention all summoners if a jungle fiddle gets this item its gg*>>> Zhonya's Hourglass (your going to try and kill me while im ulting? nahhh gtfo)>>> Boots (2)>>> Abys scepter synergy with passive is great >>> WotA why not help myself and party out?? >>> Ty Kage Pick for all free gold but now I have to finish build.


Guide Top

Skill Sequence

From a bush--

1. crowstorm behind the champion *so he has to go around you!!*
2. silence him with your E
3. fear q
4. drain to death

only way i dont get a kill here is if they flash or are very tanky with magic resist but you should make it to lvl 6 by about 10 min.

Rest of game you always play jungle-- it's just adding more numbers and faster. Zhonya's Hourglass should be popped every time you ult with a bad odds situation.

Mid team fight--- I like to sit by ghost and ult in and just make them feel stupid as soon as you see your health tick by 1 health pop your hourglass by this time there all sitting in your crowstorm taking damage and most people dont stick around when there's a gold stick ticking them to death just finish them off from there.


Guide Top

Summoner Spells

Smite--MUST HAVE for jungle
Flash-- Get out of situation fast, crowstorm with a flash could get u right into the mix, go over walls.

Clarity--nah should have blue buff
Revive-- if you feel like your having a bad day i guess
Promote-- lol your jungling
Ignite-- If I didn't pick Flash I would pick this or Surge
Surge-- "
Rally-- your not a support dont act like it
Clairvoyance-- your not support and should have top and mid helping you leash/protect you
Ghost- <Flash
Cleanse- Hourglass
Teleport- if you feel like teleporting to help i guess it could be a substitution.
Exhaust- Your killing there team not there player
Fortify/Garrison- GET A LIFE