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Shyvana Build Guide by YouGotNailed

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author YouGotNailed

Junglevana, The true power of the dragon.

YouGotNailed Last updated on April 21, 2012
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Ability Sequence

2
7
8
12
13
Ability Key Q
1
3
5
9
10
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Items

U start Cloth 5 to have some additional armor and sustain.
Aim to head back to base to get Wriggles + Teir1 Boots or Madred's Razors + Teir1 Boots.
The items doesnt have to be exactlly as i wrote above. if their ap carry got fed, get Wit's End before Phage or Heart of Gold.

6th item slot.
If they are heavy ap go for /
If they are heavy AD go for / / / .
If they build HP go for
If they are balanced, go for .

When u reach VERY end game and u got all 6th items replace ur with for additional sustain and damage.


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Summoner Spells

icon=Exhaust size =64 icon=Smite size=64 all the way.
Exhaust - In my opinion this is the BEST ganking summoner for early/mid game and is a nice disable in teamfights.
Smite - Shyvana dont really need smite. BUT each and every jungler needs smite for 1 reason - Last hitting the buffs, Dragon & Baron. i stole many with smite. :)


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Runes

Marks :
- 6x Greater Mark of Attack Speed
- I belive that 6 of those are enough. every time u auto attack you reduces the cooldown of ur Q by 0.5 seconds. this helps a bit.
- 3x Greater Mark of Attack Damage - For some more attak dmg.
Glyphs :
Greater Glyph of Scaling Magic Resist
- Ur job is to build up tanky bruiser. This helps alot and best glyph for tankers.
Seals :
Greater Seal of Armor
- Same reason as Glyphs.
Quints :
Greater Quintessence of Attack Damage
- For some more attack dmg.

Optional -
Greater Mark of Desolation - Armor pen is always nice.
Greater Quintessence of Desolation - Armor pen is always nice.
Greater Quintessence of Movement Speed - Moving faster is a good thing for a jungler.


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Creeping / Jungling

I start with Wolves, then going Blue for the cd reduction and exp. then I go Wreights, Double golems and Red buff.
Ofc if your needed in one of the lanes, break the route and come back to it after ur done.

When u killing wolves / Wreights try to kill them all at the same time thanks to W. do not attack the same target, wasting ur time and hp.


Guide Top

Pictures

will upload pics by time to time