Warwick Build Guide by Hibbox
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hey everybody. I'm Hibbox. I play Warwick for a quite long time so i decided to make my own guide ^^.
Please, try this build in game before voting.
This is my first guide, so if you see any errors just write in the comments.
Thanks in advance.
Pros / Cons
As all champions Warwick has his strengths and weakness.
Warwick is great choice if u unexpectedly need to jungle or even solo-top.
You will probably say that i should play with 21/9/0. Thats my own choice. For me, its no point to get most kills with jungle WW so I decided to dont take 21 points into offence.
Q: Why do u take the point Scout ? Its only 5% more vision range. Its waste of a point.
A: Well. Maybe you're right and its not very good choice, but the 5% can help someone. Its required to take point into Runic Affinity .
Greater Mark of DesolationGreater Mark of Desolation - it's only one choice for jungling Warwick.
Greater Seal of Resilience - Gives you more survivability on early game jungling. Also giving u some armor for a late game.
Greater Glyph of Focus - I think its better choice than Greater Glyph of Scaling Mana Regeneration beacouse I kill blue golem as first minion and i get Blue Buff, which should survive to the time of first gank.
Greater Glyph of Clarity - look at the statement above ^
Greater Quintessence of DesolationGreater Quintesence of Desolation - must have jungling rune. Also giving better damage in late game.
- Smite - Must have jugle spell. Makes your jungle faster and easter. Smite can help you to steal a buff from your enemy.
Flash - very good ganking, chasing, escaping, doing everything spell. Can save your live or help to kill your enemy. I prefer this much more than Ghost, beacouse Ghost can not teleport you through a wall :)
Ghost - good ganking spell. Can help you run away and chase but i prefer Flash
Exhaust - nice spell that makes your enemiec cant run away. (not including Master Yi ^^ ). Its good spell but i choose it seldom.
This is the passive which makes u great jungler. Every hit u do heals u by 6/12/18 health.
Warwick hits an enemy and heals for 80% of the damage dealt. Use it for heal, attack, kill, lasthit, trolling - just doing everything. Great skill but it needs lots of mana.
This skill makes your attacks lots of faster. Use it when attacking turrets, buffs, and enemy champions. Try to use this skill in the company of allies to make them faster attack speed. Hunters Call can help your team to bring towers in no time.
This is the skill which makes u need no ghost. When an enemy champ is under 50% HP u will see him and you will gain bonus movement speed.
Warwicks ultimate.Works similar to Malzahars ultimate. Very good ganking skill. Stacked with Madred's Bloodrazor and The Black Cleaver makes it insane good skill. It's one of the best skills to do a tower dive!
- Suppression Can be canceled by Quicksilver Sash and banshees veil and skills like Remove Scurvy. But can not canceled by Cleanse.
- Never use Infinite Duress on champions with spellshield like Morgana, Sivir, Nocturne. Be sure if they used the ability BEFORE your attack.
At level one u need Hungering Strike to kill the blue golem. Next ability is just my choice. At lv3 i take Hungering Strike to kill lizards. At lv4 u shall look for some gank so i pick up the Blood Scent to make my gank more effectivelly. Then i maximize >>>.
the bloodthrister - Playied with this item for a long time Good item that gives you insane attack damage and lifesteal. Combined with the passive and Spirit Visage makes you hard to kill for lots of dps 1v1.
- good defensive item which gives you more sirvivability. When u die it will bring u back to live in a few seconds (once every 5 minute).
- MUST HAVE ITEM. Makes your healing better also some MR. just must have this item :)
icon=wit's end size=32 - ncie item if you want your ultimate stronger (dealing 42 magic damage on hit). Gives you good attack speed and magic resist. When u attack magic resist is increased max to 20 for 5 seconds. Good item against ap teams.
You mustn't use items which i prefer. You can make your own build. It;s just my way to play WW.
Mercury's Treads - Its very important item on Warwick but i still prefer berserker greaves.
Banshee's Veil - I select this item, when enemies have got good stuns for teamfight initiate. It will block the stun or just a spell. Also giving you a few health, mana and some good magic resist.
Sunfire Cape - I dont choose this item as well as items above but its still a good choice. Gives you some armor and lots of health. Good item to get assists on teamfights. :)
Frozen Mallet - another defensive item like Sunfire Cape which givs you some attack damage. Buy this item if u want to slow your enemies when running away.
Thornmail - one of my favourite defensive items in League of Legends. Gives awesome armor and returns 30% of the damage taken as magic damage. Super evective item against champions like Tryndamere, Master Yi, Caitlyn and Vayne (AD dps)
USELESS items, which u may think would be good.
Infinity Edge - your attacks are not based on crit damage.
Phantom Dancer -
- attack speed - The Black Cleaver
- movement speed - Blood Scent
- critical damage - u need not critical hits
Wriggle's Lantern - u have got Madred's Bloodrazor. Anything else?
Sword of the Divine - u have attack speed from The Black Cleaver.
If you have all items included in build get the snowball.
For startine to jungle I always buy Cloth Armor, 2 Health Potions and sight ward. Many people say: lol? 2 Health Potions? Warwick can jungle with only one.
Yes! I KNOW. I take second potion in case of gank so i can heal myself. If youre not at 100% of health its easy to die at Blue Golem
Ward? Read about warding in next chapter.
Warding is very important patr of every game. If there is support in your team, he should buy most wards. Wasting 75gold may save your live.
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This is where you and your team should Sight Ward.
- Red - To protect your team buffs
- Green - To protection depending which lane you're on
- Blue - To counter-jungle
- Pink - To protect Dragon and Baron
Thanks for reading the guide! I hope it will help u playing WW.
I'm going to make a video about jungling and add it to the guide.
Guide will be improved as soon as something comes into my head :)
Thanks to these websites guides I draw on knowledge from:
- 13 October 2011 - New chapter added: Jungling Beggining
- 19 November 2011 - Masteries changed. Item: Wit's End added.